Also a small glitch. When i open node editor i see "sub material". If i type something on the search and then delete what i typed, the "sub material" is gone.
Another thing that i believe is not needed is on composite material the "material 1 mask". Its the base material u cant mask it with something right?
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Cinema 4D version 2019.1.1-R3 (Stable) 09.10.2019
Moderators: ChrisHekman, aoktar
In composite layer material i discovered the following:
- U cant add an octane material from the side, u need to press "add material" from composite which seems like a bug ?
- And on layer materials while there is "albedo" the channel is called "diffuse". See image below
Ty
- U cant add an octane material from the side, u need to press "add material" from composite which seems like a bug ?
- And on layer materials while there is "albedo" the channel is called "diffuse". See image below
Ty
- Attachments
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- CINEMA_4D_2019-09-29_19-33-23.png (6.02 KiB) Viewed 3108 times
No bug. You have to use "Sub material" types with Composite materials because of new design. It's provides that all compact in composite material and use storing in Content browser or copy/paste to another scenes without tricks or problems.thanulee wrote:In composite layer material i discovered the following:
- U cant add an octane material from the side, u need to press "add material" from composite which seems like a bug ?
- And on layer materials while there is "albedo" the channel is called "diffuse". See image below
Ty
Second, it's an overlook.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Roger! Could u please help me on how to use spectron?
And also how to use chromatic aberration from camera?
tyy
And also how to use chromatic aberration from camera?

tyy
Hi,
I noticed a strange behavior with the node editor.

the shader pins do not seem to work properly here(R19- R21).
As you can see on the image with the example of the dirt node, the value of float for the radius is 5 and in the shader the value remains at 1.
it also seems that some pins connection no longer appear?
I have not checked all shaders, but the concern is present on at least a few ...
Is it a local problem or is someone else affected?
thanks
I noticed a strange behavior with the node editor.

the shader pins do not seem to work properly here(R19- R21).
As you can see on the image with the example of the dirt node, the value of float for the radius is 5 and in the shader the value remains at 1.
it also seems that some pins connection no longer appear?
I have not checked all shaders, but the concern is present on at least a few ...
Is it a local problem or is someone else affected?
thanks
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pxlntwrk.net
pxlntwrk.net
Some confusion seems there. They are not pin, just parameters. You can have input for parameters. And embedded parameters are not limited until you stop the drag. What you see in parameters in right side that is correct.pxlntwrk wrote:Hi,
I noticed a strange behavior with the node editor.
the shader pins do not seem to work properly here(R19- R21).
As you can see on the image with the example of the dirt node, the value of float for the radius is 5 and in the shader the value remains at 1.
it also seems that some pins connection no longer appear?
I have not checked all shaders, but the concern is present on at least a few ...
Is it a local problem or is someone else affected?
thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
setting texture compression to anything other than "auto" make slaves crash. very tricky to debug, but i can confirm earlier reports for this.
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
Sorry but I think I do not understand wellaoktar wrote: ...You can have input for parameters...

wich kind of input ? (if float doesnt works)
how can i have an input for parameter if there is no pin ?
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pxlntwrk.net
pxlntwrk.net
Its been like this from the beginning.3dworks wrote:setting texture compression to anything other than "auto" make slaves crash. very tricky to debug, but i can confirm earlier reports for this.
So its been reported before? If so then please somebody look into it... I'm not using any slaves right now but would be immensely disappointed if a feature like that is broken :\tomsvfx wrote:Its been like this from the beginning.3dworks wrote:setting texture compression to anything other than "auto" make slaves crash. very tricky to debug, but i can confirm earlier reports for this.