Phoenix splash and foam is treated as static geometry

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coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Hi,
Can you please fix it where phoenix foam and splash is updated during animation while update static geometry is unchecked. Liquid gets treated as movable proxy but particles don't


And the second bug. During rendering the first a c ouple of frames water looks fine but in frame 3 and up not only render time went up by 100% water is now dark. Another octane mystery. :?: I am not even sure how to trouble shoot it.

Thanks
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
could you shrare your sim please?
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

paride4331 wrote:Hi coilbook,
could you shrare your sim please?
Regards
Paride

hi Paride,
here is the scene. if you simulate 20 frames and then render the animation foam and splash will be static and wont update because update static geometry is off. So octane is not treating particles as movable proxies. thanks
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phoenix static.zip
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paride4331
Octane Guru
Posts: 3808
Joined: Fri Sep 18, 2015 7:19 am

Hi coilbook,
thnaks, i'm testing new release, I found an issue but i'm not sure is what you said, I sent to developers.
Regads
Paride
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phoenix static3.rar
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remKa
Licensed Customer
Posts: 232
Joined: Fri Jan 24, 2014 6:23 pm
Location: Paris
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Hello,

did you find a way to get foam and splash animation updated ?
AMD 9950x3D / RTX 4090 / RTX 3090 / 192 Go DDR5 / Win 11
http://www.remy-kerbiquet.com
coilbook
Licensed Customer
Posts: 3032
Joined: Mon Mar 24, 2014 2:27 pm

Only with update statistic mesh checked
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