neonZorglub wrote:ricchezza wrote:Issue with network rendering in 2019.1 version. Image becomes black and white and heavily pixelized. Already sent a ticket to support.
UPD. Glare up-sampling issue when NOT set to up-samp. on completion. When rendering with upsampling on 4x4 settings - it turns all glares from lights into huge white pixel blotches. If set to up-samp on completion all seems ok. Still do not understand why with 4x4 upsampling image resolution is double but image details are much less visible.
When using up-sampling, there is currently an issue with the Imager, and you need to activate 'Nonlinear tone-mapping' in the camera Imager.
(and set the Response curve to 'Linear/Off)'
That will fix those blubs..
Note that the use of the 'linear mapping' from this option (when not activating nonlinear tone-mapping) is not recommended, as it can not be exported to orbx, and may create other issues..
i have a regular V4 License, Standalone, 3DS Max, C4D... I`ve downloded the Version for regular V4 Licenses but i can not start the new version, licences will not accepted. How can i activate this Version?
Whats the difference between V4.05, 2018 and 2019 ?
coilbook wrote:HI Paride,
Were you able to reproduce network rendering color bug like I have in the above post? Do you know when will they fix it?
coilbook wrote:Hi Paride,
I reported another bug with instanced mesh viewtopic.php?f=81&t=72705
I am hoping they can fix it soon as they can along with network rendering bug. There is noway to render with these two major bugs
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