Activated log options can cause that. Try without that3dworks wrote:i am also increasingly having another issue in my latest project. when i am editing a material in the node editor, i often get C4D hanging while editing a node. i am only using the node editor because used to it, never do wediting in the layered material mode. when i am schanging a node or applying to a material tag, the beachball starts to spin and usually i get aplugi status like the the screenshots.
here all my octane settings as screenshots, maybe i'm doing something wrong?
Cinema 4D version 2018.1.3-R5 (Latest stable) - 07.10.2019
Moderators: ChrisHekman, aoktar
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
viewtopic.php?f=33&t=72221cmittenaere wrote:Hello,
Rtx is on ?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:Activated log options can cause that. Try without that3dworks wrote:i am also increasingly having another issue in my latest project. when i am editing a material in the node editor, i often get C4D hanging while editing a node. i am only using the node editor because used to it, never do wediting in the layered material mode. when i am schanging a node or applying to a material tag, the beachball starts to spin and usually i get aplugi status like the the screenshots.
here all my octane settings as screenshots, maybe i'm doing something wrong?
unfortunately, this is not solving the issue. but what i found out is that these node editing freezes do never happen when i edit materials of the same scene in release 4.0.4. so for now i edit all materials whith 4.0.4 then reload plugin and scene and do the other setup with 2018.1.3 - seems to render a bit faster.
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Updated the builds with better R21 support. Enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
It is working great! Thanks! I appreciate some of the new node features included in this build.aoktar wrote:Updated the builds with better R21 support. Enjoy it!
However I have seen you included some of the new 2019 displacements features in the engine tab (Max subdivision level?) in 2018.3 R2 and 4.05 R3.
Wasn't this supposed to be only in 2019's build?
Cheers
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
Thank you!aoktar wrote:Updated the builds with better R21 support. Enjoy it!

Yes, I forgot to remove these. I'll do in a next build. Thanks for report!Kalua wrote:It is working great! Thanks! I appreciate some of the new node features included in this build.aoktar wrote:Updated the builds with better R21 support. Enjoy it!
However I have seen you included some of the new 2019 displacements features in the engine tab (Max subdivision level?) in 2018.3 R2 and 4.05 R3.
Wasn't this supposed to be only in 2019's build?
Cheers
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- alekpanfilov
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aoktar wrote:Updated the builds with better R21 support. Enjoy it!



Thnx!
Another issue I noticed in R21: sometimes the material preview is not refreshing correctly in material manager window. I attach a small video.
Cheers
Cheers
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect