artifact when i use reflection

Houdini Integrated Plugin

Moderator: juanjgon

Post Reply
supermac
Licensed Customer
Posts: 83
Joined: Sat Aug 07, 2010 3:39 pm

Hi everyone,
sorry for my English.

I have a problem.
i need a Watch render to do.
But i have Always big artifacts on my geometry if i use reflection.
someone have an idea?
if you turn the camera, you would see where is Always artifact.
And if i change cusp angle, there is Always artifact somewhere.

i attach my file if someone will help me.

i know perhaps my file is not perfect, but it's possible to this point?
this file come from SolidWorks and it's a .stl file.

Thank you for you help.

Best regards
Attachments
demo.zip
file with hip file, bgeo file and hrd image
(6.38 MiB) Downloaded 135 times
supermac
Licensed Customer
Posts: 83
Joined: Sat Aug 07, 2010 3:39 pm

hi,
no idea?
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Hi,

Sorry for the late reply, I'm in a short vacation break. I'm not sure why you get these artifacts in this object, but it seems related to the object itself because as you can see in the attached images, I get the same artifacts in the viewports or in Mantra. I tried to improve the mesh topology using the clean sop and so on, but without luck so far. I suspect that the problem can be related to the bunch of small and thin polygons available in the mesh, but I'm not sure ... perhaps you could ask SideFX about this issue.

Thanks,
-Juanjo
Attachments
2019-09-04 11_00_34-Window.jpg
2019-09-04 11_00_22-Window.jpg
supermac
Licensed Customer
Posts: 83
Joined: Sat Aug 07, 2010 3:39 pm

hi Juanjo,
thank you for your answer.
I ear that solid work export are not good.. but i don't know.

I will try with sidefx.

Thank you again.

Best regards.
Post Reply

Return to “Houdini”