Cinema 4D version 4.05-R7 (V4 stable) 25.10.2019

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3dworks
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still getting the exteremely slow material conversions of live viewer once the scene is reloaded. i already had to fall back from 2018.3 to 4.0.5R2 because the 2018 version additionally crashes almost every 2 minutes when editing node with materials in complex scenes. R4.0.5 doesnt crash, but the material conversion issue is unsolved.

i already posted logs for this here

viewtopic.php?f=85&t=71723#p367190

+but didn't get any further comment if it can be fixed. all textures are definitely resident in my local "tex" folder which is placed together with scene file on my internal SSD RAID in my mac pro. i also noticed that even materials not used in the scene are converted to octane materials one by one, but not when the live viewer starts the first time. do you need a scene? i can only send very large work scenes, as i did not find a point where the complexity triggers the issue.

i'm really interested into solving this - if this is not fixable even after investing lots of money and time into octane (and working without almost any issues for years with the lightwave plugin) i will definitely have to watch for other engine alternatives like redshift, as fast previews are essential for my workflow. :-(
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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aoktar
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3dworks wrote:still getting the exteremely slow material conversions of live viewer once the scene is reloaded. i already had to fall back from 2018.3 to 4.0.5R2 because the 2018 version additionally crashes almost every 2 minutes when editing node with materials in complex scenes. R4.0.5 doesnt crash, but the material conversion issue is unsolved.

i already posted logs for this but didn't get any further comment if it can be fixed. all textures are definitely resident in my local "tex" folder which is placed together with scene file on my internal SSD RAID in my mac pro. i also noticed that even materials not used in the scene are converted to octane materials one by one, but not when the live viewer starts the first time. do you need a scene? i can only send very large work scenes, as i did not find a point where the complexity triggers the issue.

i'm really interested into solving this - if this is not fixable even after investing lots of money and time into octane (and working without almost any issues for years with the lightwave plugin) i will definitely have to watch for other engine alternatives like redshift, as fast previews are essential for my workflow. :-(
1-It will convert all materials, it's not deniable
2-I don't see any crashes on me, but I'm using 2019.1.
3-I don't see any slow material conversions.
4-V4 and 2018/2019 codes are very same for plugin side. So very weird that you have issues in 2018.
5-I'm still not in work, away for vacation.
As final words, please record a video and send me it with your scene. So we can see what you have.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VVG
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Posts: 301
Joined: Sat May 07, 2016 2:34 pm

VVG wrote:y can add in toolbar some functions?

checkbox denoise
sample count
aoktar?

yes
no, but..
maybe

:?:
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
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3dworks
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Posts: 295
Joined: Fri May 21, 2010 5:08 pm
Location: Berlin
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aoktar wrote:
3dworks wrote:still getting the exteremely slow material conversions of live viewer once the scene is reloaded. i already had to fall back from 2018.3 to 4.0.5R2 because the 2018 version additionally crashes almost every 2 minutes when editing node with materials in complex scenes. R4.0.5 doesnt crash, but the material conversion issue is unsolved.

i already posted logs for this but didn't get any further comment if it can be fixed. all textures are definitely resident in my local "tex" folder which is placed together with scene file on my internal SSD RAID in my mac pro. i also noticed that even materials not used in the scene are converted to octane materials one by one, but not when the live viewer starts the first time. do you need a scene? i can only send very large work scenes, as i did not find a point where the complexity triggers the issue.

i'm really interested into solving this - if this is not fixable even after investing lots of money and time into octane (and working without almost any issues for years with the lightwave plugin) i will definitely have to watch for other engine alternatives like redshift, as fast previews are essential for my workflow. :-(
1-It will convert all materials, it's not deniable
2-I don't see any crashes on me, but I'm using 2019.1.
3-I don't see any slow material conversions.
4-V4 and 2018/2019 codes are very same for plugin side. So very weird that you have issues in 2018.
5-I'm still not in work, away for vacation.
As final words, please record a video and send me it with your scene. So we can see what you have.
hi aoktar,

just as a remark, material conversion is only slow for live viewer (not when rendering with picture viewer) and *only* when re-starting the process a second time. first launch is always fast as expected. actually, what i do currently is to quit C4D and then reload the scene every time when i need to restart the live viewer. it's way faster than waiting octane crunching slowly through all materials... :roll:

i will record to screen what happens and send you the test scene as soon as i'm out of my monthly deadline hell.

enjoy your vacation! ;-)
Specs: Apple MacBook Pro M1 max 64GB 2TB, MacOS 12.5 / MacPro 5,1 with NVIDIA GeForce GTX 1080 8G, MacOS 10.13.6 / Mac Pro 5,1 with AMD RX5700 8G, MacOS 12.3.1 / HP Z600 with NVIDIA 3060 RTX 12G, Windows 10 pro + Netstor GPU box, 4 x NVIDIA GTX 980ti 6G.
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aoktar
Octane Plugin Developer
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VVG wrote:
VVG wrote:y can add in toolbar some functions?

checkbox denoise
sample count
aoktar?

yes
no, but..
maybe

:?:
Yes but everybody will not love that, as me. So need to offer a customisable option to tweak the UI.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
VVG
Licensed Customer
Posts: 301
Joined: Sat May 07, 2016 2:34 pm

aoktar wrote:
VVG wrote:
VVG wrote:y can add in toolbar some functions?

checkbox denoise
sample count
aoktar?

yes
no, but..
maybe

:?:
Yes but everybody will not love that, as me. So need to offer a customisable option to tweak the UI.
HM,
customisable GUI will be great way + Hotkey (start/stop/reset render)
thanks
Win 10x64, AMD 1950x 16C/32T, RAM 32Gb, RTX 3060x3
Octane-for-C4D(R23.110)2021.x.x, Cycles4D, Centileo. Nvidia 472.47 STUDIO
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

VVG wrote: Yes but everybody will not love that, as me. So need to offer a customisable option to tweak the UI.
HM,
customisable GUI will be great way + Hotkey (start/stop/reset render)
thanks[/quote]
Hotkey (start/stop/reset render) is currently what we have.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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divasoft
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Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
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aoktar wrote:
3dworks wrote:still getting the exteremely slow material conversions of live viewer once the scene is reloaded. i already had to fall back from 2018.3 to 4.0.5R2 because the 2018 version additionally crashes almost every 2 minutes when editing node with materials in complex scenes. R4.0.5 doesnt crash, but the material conversion issue is unsolved.

i already posted logs for this but didn't get any further comment if it can be fixed. all textures are definitely resident in my local "tex" folder which is placed together with scene file on my internal SSD RAID in my mac pro. i also noticed that even materials not used in the scene are converted to octane materials one by one, but not when the live viewer starts the first time. do you need a scene? i can only send very large work scenes, as i did not find a point where the complexity triggers the issue.

i'm really interested into solving this - if this is not fixable even after investing lots of money and time into octane (and working without almost any issues for years with the lightwave plugin) i will definitely have to watch for other engine alternatives like redshift, as fast previews are essential for my workflow. :-(
1-It will convert all materials, it's not deniable
2-I don't see any crashes on me, but I'm using 2019.1.
3-I don't see any slow material conversions.
4-V4 and 2018/2019 codes are very same for plugin side. So very weird that you have issues in 2018.
5-I'm still not in work, away for vacation.
As final words, please record a video and send me it with your scene. So we can see what you have.
I have a same problems.
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divasoft
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Posts: 349
Joined: Thu Jul 01, 2010 3:59 am
Location: Russia
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Strange node behavior after click on Disable node btn.
https://drive.google.com/open?id=1Y5fSu ... WdTkEbrfRb
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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divasoft wrote:Strange node behavior after click on Disable node btn.
https://drive.google.com/open?id=1Y5fSu ... WdTkEbrfRb
What's strange for you?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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