Has anyone had success using the LOD Object with Octane?
I saw that support was added in 2018.1.2-R2, but the "Use LOD 0 for Rendering" checkbox in the Options tab does not seem to work.
I have uploaded an example scene where the "Use LOD 0 for Rendering" checkbox works with the Cinema 4D renderer, but not Octane.
Thank you.
LOD Object Not Working in 2018.1.3
Moderators: ChrisHekman, aoktar
I think you haven't tested it enough. It's working but note that LV is using viewport geometry data. You can see expected result in Picture Viewer.
Octane For Cinema 4D developer / 3d generalist
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- blastframe
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Thanks for the reply.
I see it working in the Picture Viewer now. I was expecting it to work in the Live Viewer (similar to how it works with C4D's Interactive Render Region).
I see it working in the Picture Viewer now. I was expecting it to work in the Live Viewer (similar to how it works with C4D's Interactive Render Region).
As I said that LV is gathering the viewport data for geometries. So why you don't see thatblastframe wrote:Thanks for the reply.
I see it working in the Picture Viewer now. I was expecting it to work in the Live Viewer (similar to how it works with C4D's Interactive Render Region).
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- blastframe
- Posts: 178
- Joined: Wed May 21, 2014 6:01 am
- Location: Los Angeles, CA USA
Yes, I understood. No problems. Thank you for the reply.aoktar wrote: As I said that LV is gathering the viewport data for geometries. So why you don't see that