J.C wrote:If to want to combine two textures you can try Multiple texture like in the example below:
J.C wrote:To help textures positioning you can use Transform nodes or you can create maximum 3 UV sets (per object) and use them with any texture if you like.
For Blender Render, in the Texture / Image Mapping panel change it from repeat to something like clip
For Cycles use a Mapping node with Min and Max enabled
Users browsing this forum: MistAjuliax and 2 guests