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Foundry Modo (Developed by stenson, Integrated Plugin developed by Paul Kinnane)

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remon_v
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Hey guys,

I'm playing with the Octane fog and is there a way to change the scattering phase?
What I would like to achieve is more scattering in the distance.

Thanks in advance!
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
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I just found out how:
Just use an 'Octane NodeGraph'
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
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face_off
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Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Yes. You can also drag the Medium channel from the Environment onto the schematic and change the Phase there.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
remon_v
Licensed Customer
Posts: 153
Joined: Mon May 31, 2010 6:48 am
Location: Breda - The Netherlands
Contact:

Thanks for the reply!
Is it possible to add texture to the fog, like noise to brake it up?
Win7 Pro x64, Phenon II 940, 8 GB, Geforce 470 - Modo, Zbrush
User avatar
face_off
Octane Plugin Developer
Posts: 15696
Joined: Fri May 25, 2012 10:52 am
Location: Adelaide, Australia

Is it possible to add texture to the fog, like noise to brake it up?
I'm not sure - sorry. I suggest asking general Octane rendering questions in the Octane Standalone forum.

Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
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