static camera bug orbx

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HMXMedia
Licensed Customer
Posts: 46
Joined: Tue Feb 17, 2015 7:06 pm

Hi,
Juanjgon,
I'm having troubles exporting orbx with static camera:
the camera field of view jitters when opening the orbx. I took a video showing what I mean.
Would you know what's causing the issue by any chance ?

Thanks!

windows 10
gtx1080 ti
128 ram
octane 4.04
octane for houdini 4.04.00
houdini 17.5.229
Attachments
orbx__camera_issue.rar
video recording
(28.49 MiB) Downloaded 204 times
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juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Let me check it. This problem is usually related to a precision issue in the .orbx files internal floating data because the coordinates of your camera/scenes are too big (or small) to fit in the simple precision floating format used by the .orbx format, although in your case I'm not sure if this is the problem ...

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

I'm still investigating this issue. It is really weird, really I can't understand why it happens. It seems again some kind of precision issue, but at that scene scale it makes no sense. I hope to know more soon ...

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

A small update about this issue. I've found that the source of the problem is an inconsistency in the animated FOV data stored in the .orbx files, but I'm not sure why this happens yet. I hope to know more tomorrow ...

Thanks,
-Juanjo
User avatar
juanjgon
Octane Plugin Developer
Posts: 8867
Joined: Tue Jan 19, 2010 12:01 pm
Location: Spain

Ok. I've found the problem. It will be fixed in the next plugin builds. Finally, the bug was a tricky issue related to the cameras FOV motion blur and animation data format.

Thanks for reporting this issue!
-Juanjo
HMXMedia
Licensed Customer
Posts: 46
Joined: Tue Feb 17, 2015 7:06 pm

oh I see.. Thank you for fixing it !
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