Hi,
Juanjgon,
I'm having troubles exporting orbx with static camera:
the camera field of view jitters when opening the orbx. I took a video showing what I mean.
Would you know what's causing the issue by any chance ?
Thanks!
windows 10
gtx1080 ti
128 ram
octane 4.04
octane for houdini 4.04.00
houdini 17.5.229
static camera bug orbx
Moderator: juanjgon
Forum rules
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
- Attachments
-
- orbx__camera_issue.rar
- video recording
- (28.49 MiB) Downloaded 204 times
Let me check it. This problem is usually related to a precision issue in the .orbx files internal floating data because the coordinates of your camera/scenes are too big (or small) to fit in the simple precision floating format used by the .orbx format, although in your case I'm not sure if this is the problem ...
Thanks,
-Juanjo
Thanks,
-Juanjo
I'm still investigating this issue. It is really weird, really I can't understand why it happens. It seems again some kind of precision issue, but at that scene scale it makes no sense. I hope to know more soon ...
Thanks,
-Juanjo
Thanks,
-Juanjo
A small update about this issue. I've found that the source of the problem is an inconsistency in the animated FOV data stored in the .orbx files, but I'm not sure why this happens yet. I hope to know more tomorrow ...
Thanks,
-Juanjo
Thanks,
-Juanjo