Motion Vector passes are not working.
Version: 2018.1.3 / Octane Engine 17.9
Image renders out as flat grey.
If file exported to ORBX and rendered in stand alone, Motion Vector pass renders fine.
Other Issue:
My understanding is that for Motion Vector pass to work, Motion Blur must be enabled but does not render in final image. This is how it works in stand alone at least. However, the broken Motion Vector pass rendered in Octane Blender does show Motion Blur when there shouldn't be any. I am not sure if this is what is preventing the actual Motion Vectors from rendering?
Motion Vectors are also broken in Octane Blender v4 by the way.
Motion Vector Pass not working
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1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
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B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Before posting a bug report, please check the following:
1. That the issue has not already been disclosed
2. That the issue is specific to this plugin, and not Octane in general (Try reproducing it in Standalone)
Bugs related to the Octane Engine itself should be posted into the Standalone Support sub-forum.
All bug reports should include the information below, along with a detailed description of the issue and steps to reproduce it.
A. Operating System, including version (i.e. Win 7, OSX 10.11.2, Ubuntu 14.04, etc.)
B. Graphics Card(s) model (i.e. GTX 580 - 3GB, TITAN, etc.)
C. RAM Capacity (i.e. 6 GB)
D. Nvidia driver version (i.e. 7.50, 7.5.22)
E. OctaneRender Standalone version, if installed (i.e. 2.24.2, 2.23, etc.)
F. OctaneRender plugin version (i.e. v2.25 - 2.21)
G. Host application version, including build number if available (i.e. 3ds Max 2016 Build 18.0)
Objects that you want to have motion blur and motion vector pass need to have Mesh type set to "Movable proxy".
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
An example file with motion blur and vector pass.
- Attachments
-
- motion blur.blend
- (720.35 KiB) Downloaded 243 times
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Thanks for your sample file J.C. It was very helpful, both for this post and my other one.
However, I am using a figure imported from Maximo which has armature animation, and this seems not to work with Motion Vectors even after changing the objects to Movable Proxy. Nor do I get any motion blur using the Internal setting MB.
Is there any specific set up required for getting Internal motion blur to work with armatures? I can render motion blur with armature animation using the Subframe setting, but Subframe doesn’t seem to work with Motion Vectors. See attached archive which contains both a blend and ORBX files.
NOTE that if exported to ORBX stand alone has no problem generating either the motion blur, or the Motion Vectors.
However, I am using a figure imported from Maximo which has armature animation, and this seems not to work with Motion Vectors even after changing the objects to Movable Proxy. Nor do I get any motion blur using the Internal setting MB.
Is there any specific set up required for getting Internal motion blur to work with armatures? I can render motion blur with armature animation using the Subframe setting, but Subframe doesn’t seem to work with Motion Vectors. See attached archive which contains both a blend and ORBX files.
NOTE that if exported to ORBX stand alone has no problem generating either the motion blur, or the Motion Vectors.
- Attachments
-
- MotionBlur-with-Armature.7z
- (14.26 MiB) Downloaded 206 times
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Works perfectly now, thanks!DrawFun wrote:set the mesh type as "Reshapable"...
Win 10
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
3.7Ghz i9 10900k / 64GB
ASUS STRIX Z490-E
PSU: PowerSpec 850Wd
RTX 3090 Asus Tuff
Network rendering:
Win 10
4.2Ghz i7 7700k / 64GB
AsRock SuperCarrier
PSU: EVGA 1200w
RTX 3080 Ti EVGA Hybrid
RTX 3080 ASUS Tuff
GTX 1080ti SC Black (wc)
Change mesh type to "Reshapable proxy". This will enable motion blur on deformable meshes.
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group