I have used a displacement map to emboss some lettering on a bottle. There are two materials on the bottle, one undisplayed and one with the displacement which is restricted to an area defined by a polygon selection tag
There is a visible join where the two materials meet causing subtle problems with refractions and reflections.
Any ideas on how to fix this?
displacement issue
Moderators: ChrisHekman, aoktar
Hi,
please post a screenshot of that portion of the map, and also a screenshot of the displacement node, thanks.
The Mid-level value has to follow the background color/intensity, or you can have a little displacement in that zone.
ciao Beppe
please post a screenshot of that portion of the map, and also a screenshot of the displacement node, thanks.
The Mid-level value has to follow the background color/intensity, or you can have a little displacement in that zone.
ciao Beppe
You should make the map fit the entire shape. That will remove the boundary issue.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Yes, have the map fit the entire bottle. Doing so guarantees that the elevations of the displacement will be consistent.
CaseLabs Mercury S8 / ASUS Z10PE-D8 WS / Crucial 64GB 2133 DDR4 / 2 XEON E5-2687W v3 3.1 GHz / EVGA 1600 P2 / 2 EVGA RTX 2080Ti FTW3 Hybrid/ Cinema 4D
Is it fast? Oh, yeah!
Is it fast? Oh, yeah!
Yes it is possible, dut you need to subdivide a lot the base geometry.mitchino wrote:I've just had a an idea - is it possible to use a native c4d material for displacement using the displacement deformer, but render using Octane and Octane materials for the actual look of an object?
Do you mind to share with me the scene via PM?
ciao Beppe