Animate value with Lua scripted graph

Forum for OctaneRender Lua scripting examples, discussion and support.
carmandale
Licensed Customer
Posts: 22
Joined: Tue Mar 24, 2015 3:18 pm

This script is working for me to animate a value. But I want to set the animation to start at a specific time.

For example, for a 720 frame animated piece, I want to animate a visibility at frame 200 and end at 248. With the current script, it starts at the beginning. Is this possible?

thanks,
Dale
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bepeg4d
Octane Guru
Posts: 10328
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Dale,
not possible at the moment.
You need to prepare another .ocs with only 48 frames, and add them in compositing.
ciao Beppe
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markflorquin
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Posts: 10
Joined: Tue Jan 08, 2013 4:32 pm
Location: Belgium
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Great Script and how to. Saved me from creating countless manual nodes... :)
michalex19
Licensed Customer
Posts: 3
Joined: Sun Aug 02, 2020 10:10 pm

I'm a little late to the party but wanted to check in on this.

Is there not a way to just keyframe in Standalone?

If not, is there a repo of scripts like this one, for instance, if I want to keyframe a transform value, or an rgb value or whatever, this obviously can't be used for those things, so what is the best way to do that?

Thanks in advance!
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