Tri planar node improvements
Can we have one common input instead of many if I want to plug in one texture to all inputs?
CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group
Don't know if this will be added (since it doesn't exist in SA, but it would be nice if they did..).
I would solve this by creating a node group, like this (Also in the appended .blend): Just add to you startup file and it should be ready to use in every new project (and/or import to existing projects).
(I used to have a small library of this kind of utility setups for Cycles, going to do it for Octane as well..)
I would solve this by creating a node group, like this (Also in the appended .blend): Just add to you startup file and it should be ready to use in every new project (and/or import to existing projects).
(I used to have a small library of this kind of utility setups for Cycles, going to do it for Octane as well..)
- Attachments
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- OctaneTriplanarTex.blend
- (561.89 KiB) Downloaded 195 times
Windows 10 Pro - AMD Ryzen 7 2100X 8 core 3.70GHz - 32GB RAM - GeForce GTX 1080 8GB
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Octane Prime - Blender Plugin user
Metal IOR values for Octane (with .blend library): https://chris.hindefjord.se/resources/rgb-ior-metals/
Yes, this could work. Was thinking about doing the same 

CPU – i9 13900KF, 128GB RAM, GPU – RTX 4090
System – Windows 11
My Behance portfolio, Blender plugin FB support group
System – Windows 11
My Behance portfolio, Blender plugin FB support group