Hi, Paride this is something we talk about already...
viewtopic.php?f=27&t=70933&p=358893#p358893
Any news ?
OctaneRender® for 3ds max® v2018.1.2 - 7.06
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3820
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:Hi, Paride this is something we talk about already...
viewtopic.php?f=27&t=70933&p=358893#p358893
Any news ?
Currently, the only way is to delete the folder manually:
C:\Users\YOUR_USER_NAME\AppData\Local\OctaneRender\cache
delete the folder 'texCache'
clear cache button in next release.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Thanks.
In 7.06 with the octane render viewport opened when hidding an object it disappear. Normal.
Then unhide it, the object don't reappear in the render window. It is a different behaviour than in all version before. You must rebuild de scene.
In 7.06 with the octane render viewport opened when hidding an object it disappear. Normal.
Then unhide it, the object don't reappear in the render window. It is a different behaviour than in all version before. You must rebuild de scene.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- paride4331
- Posts: 3820
- Joined: Fri Sep 18, 2015 7:19 am
Hi HHbomb,HHbomb wrote:Thanks.
In 7.06 with the octane render viewport opened when hidding an object it disappear. Normal.
Then unhide it, the object don't reappear in the render window. It is a different behaviour than in all version before. You must rebuild de scene.
yes you're right 7.05 works as well.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
- paride4331
- Posts: 3820
- Joined: Fri Sep 18, 2015 7:19 am
Hi coilbook,coilbook wrote:Hi Paride,
Do you know if octane now supports multiple color liquids/smoke in one Phoenix grid? If not can you please send this to Otoy. It is a very important feature. I asked for it many times but no answer. Thank you.
added to list.
Regards
paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
paride4331 wrote:Hi coilbook,coilbook wrote:Hi Paride,
Do you know if octane now supports multiple color liquids/smoke in one Phoenix grid? If not can you please send this to Otoy. It is a very important feature. I asked for it many times but no answer. Thank you.
added to list.
Regards
paride
Thank you!
OK so material update on phoenixfd volume works on max 2020, but not 2017
.. tried setting the octane global preferences same as on 2020, but still no luck (is there a reset octane global to default?)
edit
..now sort of works, but sometimes doesnt.. OK how do we reset octane global preferences cause it might be one of those
BTW is there an option to start all object as movable proxy as default start option - really every other ipr renderer does it like that, and I always end up enabling everything
.. tried setting the octane global preferences same as on 2020, but still no luck (is there a reset octane global to default?)
edit
..now sort of works, but sometimes doesnt.. OK how do we reset octane global preferences cause it might be one of those
BTW is there an option to start all object as movable proxy as default start option - really every other ipr renderer does it like that, and I always end up enabling everything
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
Nearly one month I find Monday cheerless….
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- richardyarlett
- Posts: 197
- Joined: Thu Apr 09, 2015 8:48 pm
NEW BUG introduced. This is also a bug with V4 latest version.
When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.
BIG PROBLEM.
When you hide an object that is a proxy, it disappears from the live viewer as normal.
When you UNHIDE that object it does not reappear. You have to then manually REFRESH the scene.
BIG PROBLEM.