The new 2019 rounded edges system has a mode for including/excluding other objects, and we are planning on bringing this and related improvements to the dirt system next. Trace sets for include/exclude groups are also on to-do list.funk wrote:+1coilbook wrote:Can you please add an option to lock dirt material to a certain mesh so only sub elements can influence dirt creation and external mesh will not influence dirt material creation?
V-ray dirt has an option called "Consider same object only". When this is activated, dirt will only be influenced by the current mesh/item. Pushing a different mesh/item next to it will not introduce additional dirt where they intersect.
It also has inclusion/exclusion lists, where you can specify which objects should be included or excluded from the dirt calculations.
OctaneRender™ 2019.1 XB1
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
AwesomeGoldorak wrote:The new 2019 rounded edges system has a mode for including/excluding other objects, and we are planning on bringing this and related improvements to the dirt system next. Trace sets for include/exclude groups are also on to-do list.

Thanks for letting us know Jules
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
Could you send me the contents of your log window when this happens please?alksndr wrote:Hey guys, I am getting a crash all GPUs failed when trying to render a vectron object. Any OSL I tried or just the default sphere that pops up- instant crash on 7xGTX 1080Ti. Is this happening to anyone else?
Do you have any issues other than Vectron causing render failures?
Here it is- https://pastebin.com/MWX419pMhaze wrote:Could you send me the contents of your log window when this happens please?alksndr wrote:Hey guys, I am getting a crash all GPUs failed when trying to render a vectron object. Any OSL I tried or just the default sphere that pops up- instant crash on 7xGTX 1080Ti. Is this happening to anyone else?
Do you have any issues other than Vectron causing render failures?
No, everything else this update has been working flawlessly for me
I am not superstitious or anything, but I heard that there is going be a successor to Xbox One...
An XBox-2....
or 'XB2'....
So like a sign that an "XB2" is coming soon.
Again, not superstitious, but the evidence is highly convincing...
BUT WAIT--
Then also look at this...
Tell me that doesn't look like a render...
AND -
It references "XB2"
...a 19 for "2019"....
...and "Dirt Edition"....so many people have been asking about 'Dirt', right?
RIGHT!!!????

An XBox-2....
or 'XB2'....
So like a sign that an "XB2" is coming soon.
Again, not superstitious, but the evidence is highly convincing...

BUT WAIT--
Then also look at this...
Tell me that doesn't look like a render...
AND -
It references "XB2"
...a 19 for "2019"....
...and "Dirt Edition"....so many people have been asking about 'Dirt', right?
RIGHT!!!????

Win 10 Pro 64, Xeon E5-2687W v2 (8x 3.40GHz), G.Skill 64 GB DDR3-2400, ASRock X79 Extreme 11
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Mobo: 1 Titan RTX, 1 Titan Xp
External: 6 Titan X Pascal, 2 GTX Titan X
Plugs: Enterprise
Seems like you have an info pass enabled. To eliminate any differences to what I'm looking at, could you send me an orbx anyway? Thanksalksndr wrote:Here it is- https://pastebin.com/MWX419pMhaze wrote:Could you send me the contents of your log window when this happens please?alksndr wrote:Hey guys, I am getting a crash all GPUs failed when trying to render a vectron object. Any OSL I tried or just the default sphere that pops up- instant crash on 7xGTX 1080Ti. Is this happening to anyone else?
Do you have any issues other than Vectron causing render failures?
No, everything else this update has been working flawlessly for me