c4d crash - picture viewer vs render queue

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c4d crash - picture viewer vs render queue

Postby silkyre6xtenz » Fri Mar 22, 2019 1:32 pm

silkyre6xtenz Fri Mar 22, 2019 1:32 pm
I have seen a lot of posts when c4d crashes when rendering to RQ, but in my case c4d crashes when rendering to picture viewer... It uses all the RAM and then it crashes. When i render my scene using render queue, enerything is just fine, RAM usage never exceeds 60 % (scene contains a lot of scattered grass, RAM is 16gb, GTX 1070Ti, Octane v 4.02.1-R3)
P.S. I have posted this here because its the only topic when i see "create topic" button. Please do not delete this and relocate it to c4d discussion.
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Re: c4d crash - picture viewer vs render queue

Postby Taksha » Thu May 02, 2019 2:42 pm

Taksha Thu May 02, 2019 2:42 pm
Hey,

some times i have crashes too :( and other mysterious issues randomly...

And sometimes it crashes in Standalone (2018-1-2) too, when i want to export a file.

I only made a reinstall and a restart - nothing else, than it starts to work better.
I do not know why...

Now i started to use octane like handling eggs - doing things slowly - stop the realtime preview - click and wait, not click, and clikc, and click = crash :D
Because it feels like stopping the preview i get less crashes when modifiying values - but thats another topic.

I hope u get rid of it.
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Re: c4d crash - picture viewer vs render queue

Postby aoktar » Thu May 02, 2019 5:27 pm

aoktar Thu May 02, 2019 5:27 pm
Guys,
Did you try with 4.04 or 2018.1.2? What's crashes? What's OS? What's C4D version numbers?
Also be aware that triangle counts can be different between Live Viewer and Picture Viewer. We've explained it in manual or FAQ section.
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