Color bleeding

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lxo
Licensed Customer
Posts: 3
Joined: Sat Dec 02, 2017 10:32 am

Hi,
i need a scene without general color bleeding for all objects.
The only way i found is to select toon for one objekt and it works, no color bleeding.
Is this the only way?
I know octane is a path tracer, but i need a scene mix.
thx for any help
milan



i9, 14 core, 4 x 2080ti
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bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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Hi Milan,
have you tried in Direct Light AO mode?
There is no GI, so no color bleeding.
Note that you need a white/gray Environment, and to play with AO Distance value.
ciao Beppe
lxo
Licensed Customer
Posts: 3
Joined: Sat Dec 02, 2017 10:32 am

Hi Beppe,

the thing is, i need this scene in pathtracing.
And only one object who doesnt colorbleeding.

thx milan
Antoncromas
Licensed Customer
Posts: 43
Joined: Fri Oct 05, 2018 3:53 pm

Render once with object in grey then render region it in color and comp it in post. Or just render it in grey and rebuild the beauty in post just replacing the diffuse channel to w/e color you wont. If its a texture than use a UV pass remap it in diffuse slot in post.
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bepeg4d
Octane Guru
Posts: 10356
Joined: Wed Jun 02, 2010 6:02 am
Location: Italy
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In Path Tracing, you could try to reduce a lot the GI Clamp (below 0.1), and compensate with Gamma in the camera imager.
ciao Beppe
lxo
Licensed Customer
Posts: 3
Joined: Sat Dec 02, 2017 10:32 am

Thanks!!!
Hesekiel2517
Licensed Customer
Posts: 457
Joined: Mon Nov 23, 2015 10:57 pm

I just was looking for a way to reduce color bleeding, because I always had to deal with wooden floors which lead to colourful walls. Best way I found is to use a rayswitch node with diffuse set to 0 and using that for a mask to reduce the saturation of the material diffuse color.
Control_Color_Bleeding.JPG
Btw. is color bleeding too strong in octane or this this an optical effect that in reallife this effects is not as strong in rooms with wooden floors?
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