Hi,
I have a scene where I'm using an X-Particles OVDBMesher. The mesher is generating a vertex map with color information. I'm using the Octane Vertex Map node plugged into my diffuse color.
If I send the scene to Octane, the first frame will display correctly. However, if I then move forward or go to any other frame the vertex map appears to glitch everywhere over the object.
Have I gone about this wrong or is this functionality not working in Octane currently?
I've attached the file and 2 images as a zip.
Thanks
Issue with Vertex map and X-Particles VDB
Moderators: ChrisHekman, aoktar
- Attachments
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- XP Vertex Col Octane 1.zip
- (4.77 MiB) Downloaded 282 times
Last edited by isotope on Tue Apr 09, 2019 2:35 pm, edited 1 time in total.
Version and a sample scene please?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Cannot see any zip file! Please use the following "upload attachment" button.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Tried again - do you see it in this post?
- Attachments
-
- XP Vertex Col Octane 1.zip
- (4.77 MiB) Downloaded 282 times
Seems like that's working well mostly! It doesn't mean that's not working if you see some glitches when you change the frames. Not sure yet what happens but having different tasks to complete right now.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks for taking a look! Do you get the glitch effect when you go to the next frame?
I tried rendering out to picture viewer to see if it works then but the object only appears black when I render out a sequence. Renders fine as a single frame. Do you also have that issue?
I tried rendering out to picture viewer to see if it works then but the object only appears black when I render out a sequence. Renders fine as a single frame. Do you also have that issue?
Tried with 4.02.1-R3 and doesn't work. But I'm working with 2018.1 as you can notified. It's using new vertex attributes and working great.isotope wrote:Thanks for taking a look! Do you get the glitch effect when you go to the next frame?
I tried rendering out to picture viewer to see if it works then but the object only appears black when I render out a sequence. Renders fine as a single frame. Do you also have that issue?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw