OctaneRender™ 2018.1 RC6

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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PolderAnimation
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Posts: 375
Joined: Mon Oct 10, 2011 10:23 am
Location: Netherlands
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haze wrote:
PolderAnimation wrote:
PolderAnimation wrote:I believe when there are more then 5 grayscale vertex attributes the 6th does not work. Is this correct? or is this a bug?
please
Currently the maximum number of greyscale attributes is 4, and the maximum number of color attributes is 2. We limit this so that it doesn't affect performance too much
Understandable, I tried a workaround and combined 3 single float values in one vector and with osl and getattribute to get a single float value again, but I did not succeed in that. Do you know if this is possible?
Or could we have the option to use one of the 3 values of a vector in a greyscale attribute?
Win 10 64bit | RTX 3090 | i9 7960X | 64GB
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funk
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Joined: Mon Feb 07, 2011 1:24 pm
Location: Australia

Universal material with medium is producing more fireflies than the same settings done with a specular material.

This doesnt seem to happen in octane 4.
universal_med_noise.png
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universal_medium_noise..orbx
(141.79 KiB) Downloaded 271 times
Win10 Pro / Ryzen 5950X / 128GB / RTX 4090 / MODO
"I am the resurrection, and the life: he that believeth in me, though he were dead, yet shall he live" - Jesus Christ
bagel
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Posts: 44
Joined: Tue Jan 23, 2018 3:38 pm

funk wrote:Universal material with medium is producing more fireflies than the same settings done with a specular material.

This doesnt seem to happen in octane 4.
universal_med_noise.png
For a bunch of CG artists, one has to take a moment and appreciate the mouse-drawn X and check mark on the screenshot. :lol:
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divasoft
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Hi. Are there any plans to create a similar feature in octane? (volume displacement)
https://www.youtube.com/watch?v=qakl3SI9whM
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Снимок.PNG
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momade
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Location: Cologne - Germany
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divasoft wrote:Hi. Are there any plans to create a similar feature in octane? (volume displacement)
https://www.youtube.com/watch?v=qakl3SI9whM
Was wondering the same..
Or any current strategies known to generate a similar effect?

Berst.
Moritz
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Goldorak
OctaneRender Team
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Joined: Sun Apr 22, 2012 8:09 pm
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momade wrote:
divasoft wrote:Hi. Are there any plans to create a similar feature in octane? (volume displacement)
https://www.youtube.com/watch?v=qakl3SI9whM
Was wondering the same..
Or any current strategies known to generate a similar effect?

Berst.
Moritz
Yes - It’s in active development.
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momade
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Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
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Goldorak wrote:
momade wrote:
divasoft wrote:Hi. Are there any plans to create a similar feature in octane? (volume displacement)
https://www.youtube.com/watch?v=qakl3SI9whM
Was wondering the same..
Or any current strategies known to generate a similar effect?

Berst.
Moritz
Yes - It’s in active development.

SUPERB!!!
Can't wait.
Thanks for the answer.
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