haze wrote:PolderAnimation wrote:PolderAnimation wrote:I believe when there are more then 5 grayscale vertex attributes the 6th does not work. Is this correct? or is this a bug?
Currently the maximum number of greyscale attributes is 4, and the maximum number of color attributes is 2. We limit this so that it doesn't affect performance too much
Understandable, I tried a workaround and combined 3 single float values in one vector and with osl and getattribute to get a single float value again, but I did not succeed in that. Do you know if this is possible?
Or could we have the option to use one of the 3 values of a vector in a greyscale attribute?