Is there a way to antialiase my lighting so it doesn't look so jagged?

i'm using a material with texture emission
Moderators: ChrisHekman, aoktar
bepeg4d wrote:Hi,
if the difference in exposition is too high, you can have issues with antialiasing and emitters.
You can raise the Filter value in the Kernel settings, or hide to camera the current active emitter, and create a visible fake emitter, with far less power and Visible on Diffuse option disabled.
ciao Beppe