Object Group instance missing in ORBX animation

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J.C
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Exported ORBX with animated or static Object Group results in missing object in all frames except first frame.

Exported animation from v4 is fine. This happens in version 2018.
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FrankPooleFloating
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:? Why is it that so many Blender threads (JC mostly) go unanswered?... As I've said lately, I'm waiting to pounce on Octane Blender 2.8 the very day it is available and pushing LW over the nearest cliff (with glee), so it is honestly a little concerning that such little attention is seemingly paid to so many threads... Just sayin'....
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linograndiotoy
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FrankPooleFloating wrote::? Why is it that so many Blender threads (JC mostly) go unanswered?... As I've said lately, I'm waiting to pounce on Octane Blender 2.8 the very day it is available and pushing LW over the nearest cliff (with glee), so it is honestly a little concerning that such little attention is seemingly paid to so many threads... Just sayin'....
Some threads are not answered because the issue may have been solved/communicated to the developer already or the conversation is going on by other means (Facebook, private messaging, CS tickets).

OctaneRender for Blender 2018 is in a very good, productive and usable state, and a lot of attention and testing is constantly dedicated to it.

OctaneRender for Blender 2.8 is in the works (a lot of work, I must say), and it's simply awesome!
linograndiotoy
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J.C wrote:Exported ORBX with animated or static Object Group results in missing object in all frames except first frame.

Exported animation from v4 is fine. This happens in version 2018.
Hi Bartek,

can you please check if this is still the case?

I've created and exported a simple animation (using animated Group Instances) and everything works as it should.

Thanks!
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FrankPooleFloating
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linograndiotoy wrote:OctaneRender for Blender 2.8 is in the works (a lot of work, I must say), and it's simply awesome!
Hey, thanks for the update Lino!.. But are saying that a lot of work is happening (meaning it is getting close) or are saying that a lot of work needs to be done (still a good ways off)?
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linograndiotoy
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FrankPooleFloating wrote:
linograndiotoy wrote:OctaneRender for Blender 2.8 is in the works (a lot of work, I must say), and it's simply awesome!
Hey, thanks for the update Lino!.. But are saying that a lot of work is happening (meaning it is getting close) or are saying that a lot of work needs to be done (still a good ways off)?
You're welcome!

A lot of work has been done, a lot of work still needs to. I feel the very first public release of Octane for Blender 2.8 is still weeks away. I may be able to show something before that actually happens.
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