OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
- EricDesign
- Posts: 353
- Joined: Thu Mar 25, 2010 8:19 pm
- Location: canada
- Contact:
i can't use octane today sever down...
is only me or everybody can't use this is the error message (could not connect to server)
thx
ok is work now sorry
is only me or everybody can't use this is the error message (could not connect to server)
thx
ok is work now sorry

There are some instances where not all pus receive updates to changes to the scene.
We're still ironing this out.
Can you see if this happens again if you switch to a matial ball and then back to your scene ?
Thnx,
Radiance
We're still ironing this out.
Can you see if this happens again if you switch to a matial ball and then back to your scene ?
Thnx,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
EricDesign wrote:i can't use octane today sever down...
is only me or everybody can't use this is the error message (could not connect to server)
thx
ok is work now sorry
The server has been up since we launched beta 2.3 v1 and is Now about to be made redundant when we release and localised for speed globally in a few places.
It's usually a local temporary issue with your provider or some connection in between.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Request time:
Please can we have an icon for the materials that are emitting in the outliner tree.
This would make finding them for tuning much easier.
Please can we have an icon for the materials that are emitting in the outliner tree.
This would make finding them for tuning much easier.
i7-3820 @4.3Ghz | 24gb | Win7pro-64
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
GTS 250 display + 2 x GTX 780 cuda| driver 331.65
Octane v1.55
-m option BUG
At a command line "-m" It seems that construction of NodeGraph will become amusing if an option is used.
with "-m"
x64: Runtime Error fig1. after select ignore fig2. not connect node
x32: no Runtime Error. fig2(same x64)
without "-m"
x64,x32: no error display. after selected atarime.obj fig3 connect node
I'm sorry if it is existing appearance.
_________________
Vista Ultimate x64, 12GB Ram, i7@ 3.8GHz, Quadro 4000, NVidia 259.57, Cuda 3.1.1
Softimage 7.01 & Octane pre2.3v5
At a command line "-m" It seems that construction of NodeGraph will become amusing if an option is used.
with "-m"
x64: Runtime Error fig1. after select ignore fig2. not connect node
x32: no Runtime Error. fig2(same x64)
without "-m"
x64,x32: no error display. after selected atarime.obj fig3 connect node
I'm sorry if it is existing appearance.
_________________
Vista Ultimate x64, 12GB Ram, i7@ 3.8GHz, Quadro 4000, NVidia 259.57, Cuda 3.1.1
Softimage 7.01 & Octane pre2.3v5
- Synthercat
- Posts: 284
- Joined: Mon Aug 30, 2010 11:12 am
- Location: Thessaloniki Greece
I still have the "I update my scene in blender but yet again I lose the materials I already prepared in Oct" as also the "false pixels on the right column" bug
Linux Mint 19.3 | GTX-1080Ti | AMD FX-8320 (OCed 4.4GHz) | 16GB RAM
someone posted the fix for that, i think enrico knows, maybe send him a PM (he's asleep in belgium now). I'm on travel.Synthercat wrote:I still have the "I update my scene in blender but yet again I lose the materials I already prepared in Oct" as also the "false pixels on the right column" bug
Yours,
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB