Light IDs Not holding between Live view & Picture View

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natemac00
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I can not get the Light ID's to hold between live view, render and re-open.

CORRECT - Live View (White light only appears on the Blue Wall)
Live View.jpg
INCORRECT - Render View (White light appears on everything but the Blue Wall)
Render View.jpg
INCORRECT - Close and re-open file (Light IDs have completely changed on there own)
Re-Open file.jpg
R20.057
Octane 4.02.1-r4
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aoktar
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Nobody could help you without a sample scene and are you sure it's a bug? So pls a scene as noted.
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natemac00
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aoktar wrote:Nobody could help you without a sample scene and are you sure it's a bug? So pls a scene as noted.
What do you mean am I sure it's a bug???? When I render to the Live Viewer it renders one thing and when I immediately press render to Picture Viewer it renders differently. what else would it be... This occures on any file that I build using Light linking Invert.


Scene: https://www.dropbox.com/s/sn738y2tq3cts ... D.zip?dl=0

Correct (Picture viewer)
Screen Shot 2019-03-07 at 12.04.20 PM.jpg
Incorrect (Render Viewer)
Screen Shot 2019-03-07 at 12.06.05 PM.jpg
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aoktar
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Sometimes people tweak wrong settings and thinks that's a bug. I see that's too much.
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niestudio
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@natemac00
It looks like its because you have #3 inverted which is cancelling out the setting on the pillow wall (turning it back on)
If you add an Octane tag to the Plane, and then uncheck 3 on that one, while re-checking 3 on the pillow case wall, it renders as you show in the "correct" frame
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natemac00
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niestudio wrote:@natemac00
It looks like its because you have #3 inverted which is cancelling out the setting on the pillow wall (turning it back on)
If you add an Octane tag to the Plane, and then uncheck 3 on that one, while re-checking 3 on the pillow case wall, it renders as you show in the "correct" frame
This works if I'm only dealing with 2 objects(which is how I sent the test file to simplify things).... But if you look at my original post it's an entire room of objects, I'd have to add a tag to every single object and uncheck #3 to all of them.
This also doesn't explain why when I render to live the live viewer I get one thing then the picture viewer I get another.
You can see in the below video that there is no reasoning for when it chooses to work or not.

Screen Capture: https://www.dropbox.com/s/pveun1488lw0g ... D.mov?dl=0
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aoktar
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It maybe due to latest build with latest c4d sdk(20.057). Now on my wip version it's working different. see image.
Attachments
a1.jpg
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natemac00
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aoktar wrote:It maybe due to latest build with latest c4d sdk(20.057). Now on my wip version it's working different. see image.
Okay but you got the exact opposite of what I was trying to accomplish, the white light streaks should only appear on the Blue Wall.
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aoktar
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There's a bug with light linking invert IDs. Do you wish a fixed build? What's os?
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natemac00
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aoktar wrote:There's a bug with light linking invert IDs. Do you wish a fixed build? What's os?
Thank you.
Mac OS 10.13.6
C4R R20
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Nate Mac - Chicago, IL
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Slaves: 4x GTX 980 Ti | GTX 1080 | GTX 1070 | GTX 1070Ti
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