Achieving realistic skin

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Garrick
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Posts: 69
Joined: Fri Apr 30, 2010 4:57 am

hey thanks kubo,

radiance if you have any free time could you upload a layered skin material to DB live?
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MaTtY631990
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Heres another render, just the same but with sheen applied on skin using new mix material in pre 2.3 v5.

Image
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

can't sleep, so i'll comment, mich better, it just needs a mix between this and a bit of slightly mapped glossyness and bump or normal map for skin pores.
people aren't made of paper, they sweat too ;)

Radiance

PS: even nice women too ;)
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mradfo21
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Joined: Thu Jan 21, 2010 6:26 pm

Craig Donner has made alot of technical advances in the realm of Subsurface Scattering phenomena. What I think strikes me most is the lack of underlying muscular or bone structure. Have a look at this paper he wrote, which has some handy images you could use as reference:

http://graphics.ucsd.edu/papers/photon_ ... fusion.pdf

also here is his publications site, some really interesting reading:

http://n3m0.org:31080/~cdonner/

- Matt
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jamnique
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Location: Warsaw, Poland

Could you please add a mix node where you can put more than two materials? It would be awesome for skin ;-)
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MaTtY631990
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In live DB, you'll see I have added a skin material. Just take a look at the properties. ;)
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jamnique
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Location: Warsaw, Poland

It's a great material and it looks very good out of the box. However i think we could take it even further by blending a couple of those. Perhaps i'm wrong, i'm not really sure how mixed materials are actually mixed in Octane. I tried blending three by mixing two in a mix node nr 1 and then mixing the output with another layer. Each with different transmission settings. But it doesn't change much. However blending a diffuse with transmition and glossy specular gives nice not-so-photorealistic results. You can adjust the "backscatter" by manipulating IOR of specular material, its glossiness and amount of mix. And if you can adjust "scatter radius" you can blend say three materials with different scatter colors and radii.

Not the best examples but i think it allows some more control
http://octanerender.com/forum/download/ ... &mode=view
http://octanerender.com/forum/download/ ... &mode=view
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p3taoctane
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very useful info.

thanks to all
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Tugpsx
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MaTtY631990 wrote:In live DB, you'll see I have added a skin material. Just take a look at the properties. ;)
Thanks for the skin setting here is what i got with a modified version of your skin material with 5min render New material on face only
Attachments
Testing skin material
Testing skin material
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Tugpsx
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Been playing with Octane again on my new system along with multiple camera switcher rig.
Texture from DAZ3D, very nice with subsurface layer.
New skin texture over at DAZ3D
New skin texture over at DAZ3D
Multiple camrea switcher
Multiple camrea switcher
More test
More test
Win 11 64GB | NVIDIA RTX3060 12GB
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