hey thanks kubo,
radiance if you have any free time could you upload a layered skin material to DB live?
Achieving realistic skin
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Heres another render, just the same but with sheen applied on skin using new mix material in pre 2.3 v5.


can't sleep, so i'll comment, mich better, it just needs a mix between this and a bit of slightly mapped glossyness and bump or normal map for skin pores.
people aren't made of paper, they sweat too
Radiance
PS: even nice women too
people aren't made of paper, they sweat too

Radiance
PS: even nice women too

Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
Craig Donner has made alot of technical advances in the realm of Subsurface Scattering phenomena. What I think strikes me most is the lack of underlying muscular or bone structure. Have a look at this paper he wrote, which has some handy images you could use as reference:
http://graphics.ucsd.edu/papers/photon_ ... fusion.pdf
also here is his publications site, some really interesting reading:
http://n3m0.org:31080/~cdonner/
- Matt
http://graphics.ucsd.edu/papers/photon_ ... fusion.pdf
also here is his publications site, some really interesting reading:
http://n3m0.org:31080/~cdonner/
- Matt
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
In live DB, you'll see I have added a skin material. Just take a look at the properties. 

It's a great material and it looks very good out of the box. However i think we could take it even further by blending a couple of those. Perhaps i'm wrong, i'm not really sure how mixed materials are actually mixed in Octane. I tried blending three by mixing two in a mix node nr 1 and then mixing the output with another layer. Each with different transmission settings. But it doesn't change much. However blending a diffuse with transmition and glossy specular gives nice not-so-photorealistic results. You can adjust the "backscatter" by manipulating IOR of specular material, its glossiness and amount of mix. And if you can adjust "scatter radius" you can blend say three materials with different scatter colors and radii.
Not the best examples but i think it allows some more control
http://octanerender.com/forum/download/ ... &mode=view
http://octanerender.com/forum/download/ ... &mode=view
Not the best examples but i think it allows some more control
http://octanerender.com/forum/download/ ... &mode=view
http://octanerender.com/forum/download/ ... &mode=view
Intel Core2Quad 9200 / 4 GB OCZ / Gainward 460 2GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
very useful info.
thanks to all
thanks to all
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
Thanks for the skin setting here is what i got with a modified version of your skin material with 5min render New material on face onlyMaTtY631990 wrote:In live DB, you'll see I have added a skin material. Just take a look at the properties.
Win 11 64GB | NVIDIA RTX3060 12GB
Been playing with Octane again on my new system along with multiple camera switcher rig.
Texture from DAZ3D, very nice with subsurface layer.
Texture from DAZ3D, very nice with subsurface layer.
Win 11 64GB | NVIDIA RTX3060 12GB