Achieving realistic skin

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MaTtY631990
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Because there's no SSS, I thought to test a scene to see if you can achieve realistic skin. Any comments on what is lacking or what I can do to get better result.

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radiance
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very good but it looks too transparent.
maybe add a layer 0.5 CM under her skin with less transmission?

Radiance
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kubo
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it lacks ... underwear!
besides that, really nice, a little waxy, but I do think if you tweak it it'll be there.
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MaTtY631990
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radiance wrote:very good but it looks too transparent.
maybe add a layer 0.5 CM under her skin with less transmission?

Radiance
As well, I was wondering if you could tell me if it will be possible to use a glossy material on top of the skin material to create the sheen on the skin by tweaking an opacity slider in pre 2.3 v5.
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mantra
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Kevin Sanderson
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LuxRender devs are working on a velvet like skin. Is that possible in Octane?
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ROUBAL
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Did you use a texture on this material ? It looks too smooth IMHO.

Beside that, smoking is bad for skin ! ;)
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MaTtY631990
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It's just a simple coloured diffuse material with translucency applied. :twisted:
Garrick
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MaTtY631990 wrote:It's just a simple coloured diffuse material with translucency applied. :twisted:
How did you apply translucency, because I have not found simple way of doing this.


Or could someone do a short video tutorial on this.

Thanks,
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kubo
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create a diffuse material node, see that there are several triangles, each for a different parameter, and a circle which actually is the translucency value, create an RGB node, attach it to the "circle", now you have a diffuse material with translucency controled by RGB, play with it.
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