
Achieving realistic skin
Forum rules
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
Because there's no SSS, I thought to test a scene to see if you can achieve realistic skin. Any comments on what is lacking or what I can do to get better result.


- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
As well, I was wondering if you could tell me if it will be possible to use a glossy material on top of the skin material to create the sheen on the skin by tweaking an opacity slider in pre 2.3 v5.radiance wrote:very good but it looks too transparent.
maybe add a layer 0.5 CM under her skin with less transmission?
Radiance
intresting
- Kevin Sanderson
- Posts: 40
- Joined: Thu Jan 28, 2010 10:34 pm
LuxRender devs are working on a velvet like skin. Is that possible in Octane?
Did you use a texture on this material ? It looks too smooth IMHO.
Beside that, smoking is bad for skin !
Beside that, smoking is bad for skin !

French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
- MaTtY631990
- Posts: 754
- Joined: Thu Apr 08, 2010 8:38 pm
It's just a simple coloured diffuse material with translucency applied. 

How did you apply translucency, because I have not found simple way of doing this.MaTtY631990 wrote:It's just a simple coloured diffuse material with translucency applied.
Or could someone do a short video tutorial on this.
Thanks,
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011
create a diffuse material node, see that there are several triangles, each for a different parameter, and a circle which actually is the translucency value, create an RGB node, attach it to the "circle", now you have a diffuse material with translucency controled by RGB, play with it.
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB