Hey guys,
I can't figure out how to achieve this effect in octane:
The only thing I get with the dirt node is having it on the edges of the surface but not on the normal or bumps crevices:
Dirt and bump/normal maps
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Hi,
you need to use Octane displacement, or the c4d displace deformer, to make the dirt work as expected, here is an example with Octane Displacement and an Universal material: ciao Beppe
you need to use Octane displacement, or the c4d displace deformer, to make the dirt work as expected, here is an example with Octane Displacement and an Universal material: ciao Beppe
- benjanowitz

- Posts: 5
- Joined: Mon Sep 18, 2017 6:50 pm
Okay, as expected...displace only.
Question: why are you using the universal material?
Question: why are you using the universal material?
Just for the simplicity to have all the possibility in one unique material node, without mixing materials.
ciao Beppe
ciao Beppe
Another possibility is to use a curvature map (you would have to generate it externally with Substance, or 3D-Coat, etc.) and use it to control the mix of materials.
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