How to render particles colors

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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muneers
Licensed Customer
Posts: 2
Joined: Sat Feb 24, 2018 4:06 pm

Hi everyone,


I'm trying to render particles with changing colors with octane, but I was not able to figure out how to make it. Anyone can help please

Max file is attached
particle colors 01.PNG
Attachments
Map_byVelocity.rar
(54.79 KiB) Downloaded 177 times
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi muneers,
Regards
Paride
Attachments
01.jpg
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
muneers
Licensed Customer
Posts: 2
Joined: Sat Feb 24, 2018 4:06 pm

Hi Paride,

Thank your for your reply.

I know how to make random colors, but my question is how to make the particles changing their colors like in the attached example?
HHbomb
Licensed Customer
Posts: 1378
Joined: Wed Jun 30, 2010 8:45 pm
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color is a problem, but it seems that geometry isn't correct in octane render viewport !!!!
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

HI muneers,
I'm checking some issues with it, I'm preparing a report for developers.
Meanwhile, export your sim to .abc and import it; apply gradient material with sine wave texture, spherical projection and world space.
I'm not sure it works properly, it is to be verified.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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