OctaneRender for Maya 4.02.1-13.31 [OBSOLETE]

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Re: OctaneRender for Maya 4.02.1-13.31 [STABLE]

Postby Jolbertoquini » Tue Feb 19, 2019 12:51 pm

Jolbertoquini Tue Feb 19, 2019 12:51 pm
Hi Jim,

Here one other issue, on the camera option "Fit resolution gate" has being ignored and then the "VIEWPORT" and "EXPORTED SCENES" has wrong camera view and ratio.
the plug 3.06.4 is working perfect the refractory plug doesn't work right give us weird results here some screens.

Extra comment: Maya has the default cameras such persp,side,front and etc at Horizontal but when we create a new camera the default is "fill" I think need support both correctly

Cheers,
JO
Attachments
Screenshot_2.jpg
accurate result
Screenshot_1.jpg
extra wrong ratio
Last edited by Jolbertoquini on Tue Feb 19, 2019 12:57 pm, edited 1 time in total.
Octane Render for Maya.
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Re: OctaneRender for Maya 4.02.1-13.31 [STABLE]

Postby Jolbertoquini » Tue Feb 19, 2019 12:53 pm

Jolbertoquini Tue Feb 19, 2019 12:53 pm
Hi Jim,

Also the imager after working on 16bit with tonnemapping settings on is looking right BUT for some reason the option on the imager are ignored, I understand this happen on Linear only on the standalone without Tonnemap but should work when we use tonemapping and this is on the standalone.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
--------------------
Join MAYA OCTANE USERS Skype discussion here :
https://join.skype.com/LXEQaqqfN15w
User avatar
Jolbertoquini
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Posts: 1067
Joined: Sun Aug 31, 2014 7:08 am
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