Wire Lamp 2.3 5 test

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MagnusL3D
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This is a test I did to see how much I could play with light's in pre 2.3 5

I let it run for 10 hours on my 480 GTX, a lot of noise reduction made with the new slide in 2.3 5 but I had to do half res and do some photoshop tricks to make it less noisy. but still great improvments in 2.3 5 good work guys!, looking forward to 2.3. 6 !

Attached image is Original Octane Render in full res, then the fixed and "half-res" photoshopped version.

/M
Attachments
Original Octane render
Original Octane render
Photoshopped Comp
Photoshopped Comp
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Bulwerk
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Wow very pleasing shadows! and an interesting test. do you remember what kind of Megapixel per second you were getting ?
Keep it up.
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bepeg4d
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:shock: wonderful :shock:
there are strange blue spots in the center of bright areas, it's because you had to overexpose in the tone-mapper?
ciao beppe
MagnusL3D
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Bulwerk: Thank you, it was the shadow play I wanted to capture with this test. The speed was around 1.2 - 1.42 Megapixels

bepeg4d: Thank you, I have 3 small sphere's emitting light from within the cylinder and those blue spots are all close to these sphere so yes I think it is the tone-mapper going crazy at the high intensity so close to the spheres emitting light.

/M
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matej
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Its quite nice, but 10 hours on a 480 :?
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
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MagnusL3D
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matej, Yep I agree, but I sorta made this test now because I think 2.3 6 will handle these sort of hidden lights a lot better and I am looking forward to compare when 2.3 6 comes :)

/M
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kubo
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I really like it, great lamp and great shadows "render" a cool image. It's so much fun to play with lights and octane :D
windows 7 x64 | 2xGTX570 (warming up the planet 1ºC at a time) | i7 920 | 12GB
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