I've seen some folks use vertex maps in Octane - but I'm having some issues rendering a texture driven by an animated octane map... not sure if it's fully supported. Read that it is in v3.
Does ayone know if animated vertex maps are supportd and can be used in conjuction with textures / mix materials.
B
Aniated Vertex Maps Texture
Moderators: ChrisHekman, aoktar
Would be helpful if you share a sample scene while ask somethings. There maybe overlooks or limitations on appproachs of implementations.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I've got a plane that's deforming and a vertex map is generated based on height of the deformation.
I want to use the generated vertex map as the Amount texture in an Octane Mix tag to mask tow materials.
Is it possible?
Seems to work with animation in the IPR but when endering to picture viewer it looks like the vertex animation isn't updating.
I added force update to picture viewer object tag, also tried update all geo in settings but doesn't seem to update when rendering to picture viewer. Do i need to keyframe something to trick it?
I want to use the generated vertex map as the Amount texture in an Octane Mix tag to mask tow materials.
Is it possible?
Seems to work with animation in the IPR but when endering to picture viewer it looks like the vertex animation isn't updating.
I added force update to picture viewer object tag, also tried update all geo in settings but doesn't seem to update when rendering to picture viewer. Do i need to keyframe something to trick it?
Octane for Cinema 4D
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
I went back to 'Resend only updated objects' but enabled the All objects movable.
I also turned motion blur on ...
One of those seems to have solved it, it think. Getting a few dropped frames tho.
B
I also turned motion blur on ...
One of those seems to have solved it, it think. Getting a few dropped frames tho.
B
Octane for Cinema 4D
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
Would be great if you share a scene to see if there's a need for fixing somethings.Brezaling wrote:I went back to 'Resend only updated objects' but enabled the All objects movable.
I also turned motion blur on ...
One of those seems to have solved it, it think. Getting a few dropped frames tho.
B
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi akotar
Thanks for following up.
I was using Hot4D to generate vertex maps for ocean foam... it's probably something to do with how the maps are generated by that plugin and not Octane/my settings.
*When I put the vertex effect node into an octane 'add' shader in the mix material amount field, it also seemed to update the maps in render view. I'm convinced it was my setup that caused it not to update and not an octane plugin issue.
The scene file has changed but If I get a chance i'll try replicate the issue and repost.
Cheers
B
Thanks for following up.
I was using Hot4D to generate vertex maps for ocean foam... it's probably something to do with how the maps are generated by that plugin and not Octane/my settings.
*When I put the vertex effect node into an octane 'add' shader in the mix material amount field, it also seemed to update the maps in render view. I'm convinced it was my setup that caused it not to update and not an octane plugin issue.
The scene file has changed but If I get a chance i'll try replicate the issue and repost.
Cheers
B
Octane for Cinema 4D
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
2x nVidia Geforce 980Ti, 32GB RAM, Windows 10
- FullHPetroL
- Posts: 42
- Joined: Mon Apr 27, 2015 10:00 am
Hello!
I stumbled across a similar issue, while working with fields.
Creating animation via fields and VertexColorMap tag - works, while creating the same animation using Vertexmap tag - doesn't. Well it kinda works, for octane gets an updated animation frame each time I hit render, so I added an octane tag with "force update" enabled, but still - no animation on render.
Files attached.
I stumbled across a similar issue, while working with fields.
Creating animation via fields and VertexColorMap tag - works, while creating the same animation using Vertexmap tag - doesn't. Well it kinda works, for octane gets an updated animation frame each time I hit render, so I added an octane tag with "force update" enabled, but still - no animation on render.
Files attached.
- Attachments
-
- VertexMap and VertexColorMap - Animation.zip
- (6.35 MiB) Downloaded 274 times
It will work if you this. Only last tag is counted by plugin. Limit is one vertexmap/color tag for one object. I'll look to extend it as 4 vertexmaps+2 colormapsFullHPetroL wrote:Hello!
I stumbled across a similar issue, while working with fields.
Creating animation via fields and VertexColorMap tag - works, while creating the same animation using Vertexmap tag - doesn't. Well it kinda works, for octane gets an updated animation frame each time I hit render, so I added an octane tag with "force update" enabled, but still - no animation on render.
Files attached.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- FullHPetroL
- Posts: 42
- Joined: Mon Apr 27, 2015 10:00 am
Yaaaay! it works! Thanks!aoktar wrote:It will work if you this. Only last tag is counted by plugin. Limit is one vertexmap/color tag for one object. I'll look to extend it as 4 vertexmaps+2 colormapsFullHPetroL wrote:Hello!
I stumbled across a similar issue, while working with fields.
Creating animation via fields and VertexColorMap tag - works, while creating the same animation using Vertexmap tag - doesn't. Well it kinda works, for octane gets an updated animation frame each time I hit render, so I added an octane tag with "force update" enabled, but still - no animation on render.
Files attached.
Hi,
I've got kind of same problem with my scene.
I try to understand what was your answer Aoktar, but can't figure out.
Could you help me ?
Here is my scene.
I've got kind of same problem with my scene.
I try to understand what was your answer Aoktar, but can't figure out.
Could you help me ?
Here is my scene.
- Attachments
-
- VERTEXMAPDISPLACE.zip
- (2.5 MiB) Downloaded 237 times