It's improving well. I can't wait till I get the lighting working 100%

The only solution to the aliasing is to increase render size and samples(these aliased areas are very noisy when animated, not an issue for stills), and down-sample the image. Animation render times become impractical very quickly in that scenario.SamuelAB wrote:It could be improved, there must be a way around it? No, I was not particularly bothered, but I think there is room for improvement with the self illuminating materials.
Right now, I am mostly concerned about creating a pipeline that transforms our Revit model efficiently into Octane file while harvesting all the cameras, lights and materials. Unfortunately, the Revit plugin for Revit is not functional enough to be useful.
I have two comments regarding the lights. Right now, there are made of two component: a lit surface material on the lens part of the light fixture and a n actual "light" component. The material glows but does not emit ant light in the scene (not visible).
1-I'd like to get the glow of the lens from the light itself rather than an emissive materiel on the light fixture, that way it could acquire appropriate emissive power and color temperature
2-I'd also like to get a little bit of glow as a post-effect, I haven't tested yet
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Technically there are spotlights since it supports IES files, you just need to know where to look. You could probably use a "narrow PAR 38" or even a theatrical light fixture IES file to simulate a car light. If you really want you can use Lighting Analyst photometric toolbox to craft your own IES file. I would imagine people have found a way around this by now?
narrow PAR 38
http://www.usa.lighting.philips.com/pro ... /par38-led
Theatre light fixture IES files
https://www.etcconnect.com/Products/Lig ... photometry
Lighting Analyst Photometric Toolbox
https://lightinganalysts.com/software-p ... /overview/
Here is a test with a PAR38. This is with the power set to the maximum of 100000, and exposure set at 20. You can see there is no distance throw, as you'd get from a headlight, and most of the light is right by the front of the car. Maybe I'm doing something wrong, but that's the same result I get with all the various IES lights I've tested in the past. Also shown is the custom spotlight I created with an Octane material, and that process is completely ridiculous, un intuitive and undocumented.SamuelAB wrote:I would use Photometric viewer to make a shape like this:It can surely be done.
Actually looking at pictures of headlights online, it seems like a tight beam, nothing fancy, Its just the way and angle it is aiming at the street that matter.
If you just look at the photos of most of these car lights and use a PAR38 IES file, you can recreate it pretty easily I'm sure.