Troubles rendering noise

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rBourcois
Licensed Customer
Posts: 9
Joined: Wed Aug 09, 2017 10:44 pm

Hi !

I've been looking to make an eclipse look in C4D, and I'm struggling with the atmospheric light rays (like in this picture : https://imgur.com/a/EMyym8T).
So I've made a disc object and applied to it a diffuse material with a solar flare noise surface in the alpha channel (https://imgur.com/a/uKXQCVq) and nothing more.
The thing is, when I try to render it with Octane, I have a very pixelated result (https://imgur.com/a/VROwioU).

I don't know why I get that. I've tried with all the projection types but it doesn't seem to work, neither with other objects like a plan, a cube or anything.
Maybe Octane just can't handle that kind of noise.

Do you have any suggestion on why it doesn't work, or how I could get the result I look for ?

Thanks in advance for you answers,

Rbourcois
rBourcois
Licensed Customer
Posts: 9
Joined: Wed Aug 09, 2017 10:44 pm

Ok guys, never mind. I've found the source of my problem.
For those interested in the way to fix that, it was just the preview of my material that fucked up. I switched from Default to 4K preview, and the result looked much better (https://imgur.com/a/PSJxJZ4).

Cheers !
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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rBourcois wrote:Ok guys, never mind. I've found the source of my problem.
For those interested in the way to fix that, it was just the preview of my material that fucked up. I switched from Default to 4K preview, and the result looked much better (https://imgur.com/a/PSJxJZ4).

Cheers !
You should not use C4D textures as much as possible if you wish quality/speed and full control.
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