Emission with x-particles

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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cendrick
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Hello everyone,
I'm having a really tough time wrapping my head around how to get my x-particles properly textured for octane.
I have a scene with x-particles with a xpTrail. I want to texturize that stream and so I added the octane object tag to it. Clicked render as hair and then added an Octane diffuse material. So far so good.
However, I want those trails to generate light. So I give it some emission but to no effect. No change at all. Any ideas I can try?

Thanks so much,
Rick
Studio21
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Just tick 'surface brightness' in the emission node ;)

Best,
Guy
VVG
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cendrick wrote:Hello everyone,
I'm having a really tough time wrapping my head around how to get my x-particles properly textured for octane.
I have a scene with x-particles with a xpTrail. I want to texturize that stream and so I added the octane object tag to it. Clicked render as hair and then added an Octane diffuse material. So far so good.
However, I want those trails to generate light. So I give it some emission but to no effect. No change at all. Any ideas I can try?

Thanks so much,
Rick
viewtopic.php?f=30&t=52646&hilit=hair+emission
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aoktar
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Could you please post a scene, so let's see what you try to do?
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skycaier
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I am having exactly the same issue with X-Particles,the emission could not work with x particles trail
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zoppo
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aoktar wrote:Answer is NO for this case from devs. Hair primitives are not supporting the casting of any illumination.
It's in the thread that has been linked above.
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mesut
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zoppo wrote:
aoktar wrote:Answer is NO for this case from devs. Hair primitives are not supporting the casting of any illumination.
It's in the thread that has been linked above.
not sure, which version that link is related to but emission on trails and/or splines seems to work in 3.08.3
Image

it does not in octane4-versions (not tried it in standalone though, only within cinema).
is that something that's gonna work someday or is this feature somehow "cancelled" in v4?
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Studio21
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wow, this is really not good :/
vizualok
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Link the trails to xpSplineMesher - there the emission will work - no more need for the hair tag
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