This is just a quick question to clarify how multiple lights in Octane works. Apologies if this has been asked and answered before.
To quickly summarize, I've noticed that if I have only a single Octane light in the scene, plus environments and whatever else I'm using, it behaves as you'd expect.
But as soon as I add a second Octane light to the scene, it gets really noisy really fast, until the IPR chews through enough samples to smooth it out. This happens even if the second light is a straight Clone of the first light.
The behavior seems to indicate that additional lights beyond the first one are being treated as emissive meshes rather than just a straight light source. While the end result is the same, it does take a fair bit more samples to get there, even just to preview in IPR.
I just want to make sure I'm not doing something wrong and that I'm not crazy... Is that just the way Octane works? If so, is there a way to more specify which one is the "real" light, or will it always be just the first one?