Bake by PROJECTION

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Refik777
Posts: 4
Joined: Tue Jan 20, 2015 3:43 am

Greetings !
I have a task that I can’t solve in 3ds max with Octane.

Let me explain the situation:
I have a low poly mesh with UVW. There is also a high-poly model with various materials assigned to it (Multi / SubObject), with standart Box Mapping. I'm trying to bake through the "projection modifier" from high poly to low.
I tried to do it with RedShift - and he has no problems with it .. maybe I just didn’t find how to do it in Octane?

Images:
1 https://TransFiles.ru/elkot LowPoly mesh with UWV, and with "Projection Modifier".
2 https://transfiles.ru/vupl3 HighPoly mesh with only "Box Mapping". Also assigned to it are various materials in (MultiSub)
3 https://transfiles.ru/mkobc Render To Texture settings: Projection Mapping is On (for Projection modifier). And in modifier settings Object Level - "Shape243"... Shape243 - is are based HighPoly mesh (box mapping). (Image 2)
4 https://TransFiles.ru/zc0ta Rendering by Render To Texture (RedShift). I'm select only lowpoly mesh with Projection modifier. Baked render image.
5 https://transfiles.ru/yiv1z Just a lowpoly mesh copy - with new baked diffuse map.

Are there any ideas to do this in Octane?
p.s. And sorry for my bad English - I use Google Translate.
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Hi Refik777,
Regards
Paride
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2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Refik777
Posts: 4
Joined: Tue Jan 20, 2015 3:43 am

Hello !
I'm not sure, but how can this help me in my question?
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paride4331
Octane Guru
Posts: 3809
Joined: Fri Sep 18, 2015 7:19 am

Refik777 wrote:Hello !
I'm not sure, but how can this help me in my question?
Hi Refik777,
this is Octane baking workflow.
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
Refik777
Posts: 4
Joined: Tue Jan 20, 2015 3:43 am

Believe me, I know how to bake models with unwrapping in Octane .. the question was completely different, or are you implying that apart from this, nothing is available?
The only question was how to bake a high poly model (without unwrapping) for the same low poly model with a custom Unwrapping. Using for this modifier in 3ds Max (Projection Modifier).
Refik777
Posts: 4
Joined: Tue Jan 20, 2015 3:43 am

I have already been answered elsewhere .. Octane can not bake geometry, only materials. So the question can be closed.
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