I have a task that I can’t solve in 3ds max with Octane.
Let me explain the situation:
I have a low poly mesh with UVW. There is also a high-poly model with various materials assigned to it (Multi / SubObject), with standart Box Mapping. I'm trying to bake through the "projection modifier" from high poly to low.
I tried to do it with RedShift - and he has no problems with it .. maybe I just didn’t find how to do it in Octane?
LowPoly mesh with UWV, and with "Projection Modifier".
HighPoly mesh with only "Box Mapping". Also assigned to it are various materials in (MultiSub)
Render To Texture settings: Projection Mapping is On (for Projection modifier). And in modifier settings Object Level - "Shape243"... Shape243 - is are based HighPoly mesh (box mapping). (Image 2)
Rendering by Render To Texture (RedShift). I'm select only lowpoly mesh with Projection modifier. Baked render image.
Just a lowpoly mesh copy - with new baked diffuse map.
Are there any ideas to do this in Octane?
p.s. And sorry for my bad English - I use Google Translate.