For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.aLeXXtoR wrote:Could you please help me with the primitive color attribute — what setup I must do in Houdini to use that colors with my mesh material?
Attribute Workflow *FIXED
Moderator: juanjgon
- daryl.dunlap
- Posts: 12
- Joined: Wed Dec 26, 2018 7:29 pm
Easy, but what's next?daryl.dunlap wrote:For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.
I can set color attribute to primitive or point whatever, but how should I use it as a color in the Octane Material?
- daryl.dunlap
- Posts: 12
- Joined: Wed Dec 26, 2018 7:29 pm
According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
Is this about Octane 2019, or Octane 4?daryl.dunlap wrote:According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
Because I see no such nodes in Octane 4:

This feature is available in the Octane 2018.1 plugins only:
viewtopic.php?f=102&t=70155
Thanks,
-Juanjo
viewtopic.php?f=102&t=70155
Thanks,
-Juanjo
I guess for geometry — baking colors to texture (or texture sequence) with Mantra and (after that) using it with Octane is the only option in v. 4.deltarod wrote:Did you find a solution alex?
Since I still haven't decided should I subscribe to 2018+ or look for alternatives, I don't see any other options.
I also found this video as a solution: https://vimeo.com/172594655 by Rohan Dalvideltarod wrote:Did you find a solution alex?