Attribute Workflow *FIXED

Houdini Integrated Plugin

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daryl.dunlap
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aLeXXtoR wrote:Could you please help me with the primitive color attribute — what setup I must do in Houdini to use that colors with my mesh material?
For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.
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aLeXXtoR
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daryl.dunlap wrote:For now, you'll have to manually transfer all attributes that you want to use in Shading to the Point Attribute level.
Easy, but what's next?
I can set color attribute to primitive or point whatever, but how should I use it as a color in the Octane Material?
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daryl.dunlap
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According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
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aLeXXtoR
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daryl.dunlap wrote:According to the release notes, there are two new VOP nodes for Shading: Color Vertex Attribute and Float Vertex Attribute
Is this about Octane 2019, or Octane 4?
Because I see no such nodes in Octane 4:

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juanjgon
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This feature is available in the Octane 2018.1 plugins only:
viewtopic.php?f=102&t=70155

Thanks,
-Juanjo
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aLeXXtoR
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That is really sad since it's a core feature of Houdini.
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deltarod
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Did you find a solution alex?
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aLeXXtoR
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deltarod wrote:Did you find a solution alex?
I guess for geometry — baking colors to texture (or texture sequence) with Mantra and (after that) using it with Octane is the only option in v. 4.
Since I still haven't decided should I subscribe to 2018+ or look for alternatives, I don't see any other options.
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aLeXXtoR
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deltarod wrote:Did you find a solution alex?
I also found this video as a solution: https://vimeo.com/172594655 by Rohan Dalvi
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daryl.dunlap
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Fixed in 2018.3
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