OctaneRender™ 2018.1 RC1

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haze
OctaneRender Team
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PolderAnimation wrote:Could we or is there and option that we could unload ABC files in our scene. I constantly have to close octane when I want to save an new ABC file. And I do that allot when prototyping and working on lookdef.
Alembic doesn't really allow us to do that in a way that would work with our caching system, since we have to keep a handle to the file for streaming which already complicates things a lot. A workaround from Roeland - the easiest way to do this is to delete your graph, then overwrite your alembic file, then undo for now.
coilbook
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otoy please fix this 20 gpu limit. it is driving us crazy. Once max is launched you have to go to network and uncheck and recheck slaves like 10 times and if you get lucky it will not say GPU limit error anymore and let us use all 20 GPUs. Even right now we only have 19 GPUs and we still get this message. There is a bug still that cannot count GPUs I guess.
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Jolbertoquini
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Hi Guys,

I tested couple big scenes (with 2GB size) scenes and I realize XB1 opens way faster the orbx scenes then XB2 and RC1 any reason for that? Also cryptomatte is not stable, is crashing while saving exr a lot with GTX series GPU with RTX Gpus is working without crashes.

Cheers,
JO
Octane Render for Maya.
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Jolbertoquini
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Hi Guys,

me again I toke 10 different scenes and actually also the RTX as problem with cryptomatte is crashing a lot random scenes sometimes works, other times render 3 or 4 frames then crashs, I check memory and seems right enough space and etc

Is weird because the same computer can work for a while then when we open the same scene again crash while saving the image batch render export, also sometimes when we do a selection to preview the cryptomatte passes.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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Notiusweb
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Hi -
Created a scene where I imported an FBX figure with animation into RC1, and the animation of the rig's bones worked fine, but the import lacked blendshape animation.
But then when that same exact FBX was imported into 3DS Max, it had the blendhsape animation.

Any reason why an FBX imported into 3DS Max would have the blendshape animation, but not have it when imported into RC1?

Or, does RC1's FBX import even yet support blendhsape animations?


THX!
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Jolbertoquini
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Hi Guys,

We have a Problem with Scale with SDF meshs I guess is link to scale, I created a scene in Maya (cm unit) and the scene scale 4 meter scale, I know Maya plug still struggles with Scales and by breaking all the idea of real size world setup and etc, Anyway I realize when I export to standalone small size files with SDF is weird maybe wrong settings please any help? (Maya Post = viewtopic.php?f=109&t=70282&p=354835#p354835)

Cheers,
JO

PS I remember at 3.08 we had a issue similar with Displacement not be rendered correct with small size scenes and then was Fix, Could be the same case? the funny side is as you can see vectron mesh is all good :o I through was the same. Well could be settings I don't know.
Attachments
Scaled Bunny Normal size
Scaled Bunny Normal size
SDF_Vectron_Sizes_Orbx.rar
Standalone Scene
(37.26 MiB) Downloaded 231 times
SDF_Vectron_Sizes_Maya.rar
Maya Scene
(14.08 KiB) Downloaded 165 times
Standalone Render
Standalone Render
Maya Plug Render
Maya Plug Render
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haze
OctaneRender Team
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Joined: Sun Feb 08, 2015 8:57 pm

Jolbertoquini wrote:Hi Guys,

We have a Problem with Scale with SDF meshs I guess is link to scale, I created a scene in Maya (cm unit) and the scene scale 4 meter scale, I know Maya plug still struggles with Scales and by breaking all the idea of real size world setup and etc, Anyway I realize when I export to standalone small size files with SDF is weird maybe wrong settings please any help? (Maya Post = viewtopic.php?f=109&t=70282&p=354835#p354835)

Cheers,
JO

PS I remember at 3.08 we had a issue similar with Displacement not be rendered correct with small size scenes and then was Fix, Could be the same case? the funny side is as you can see vectron mesh is all good :o I through was the same. Well could be settings I don't know.
Thanks for the report, we've fixed a few problems in this area, and there's another issue being resolved right now related to volume SDF scaling, most likely this is what you are seeing.
calus
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haze wrote: Thanks for the report, we've fixed a few problems in this area, and there's another issue being resolved right now related to volume SDF scaling, most likely this is what you are seeing.
Hi Haze,

Another issue with Vectron is the missing local space, shouldn't a matrix attribute for local space be added to the struct ? and also maybe the bounding box parameters ?
maybe this could also solve the broken manipulator with Vectron geometry ?
Or is it a limitation on purpose that Vectron should only work in World Space ?
Pascal ANDRE
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haze
OctaneRender Team
Posts: 1003
Joined: Sun Feb 08, 2015 8:57 pm

calus wrote:
haze wrote: Thanks for the report, we've fixed a few problems in this area, and there's another issue being resolved right now related to volume SDF scaling, most likely this is what you are seeing.
Hi Haze,

Another issue with Vectron is the missing local space, shouldn't a matrix attribute for local space be added to the struct ? and also maybe the bounding box parameters ?
maybe this could also solve the broken manipulator with Vectron geometry ?
Or is it a limitation on purpose that Vectron should only work in World Space ?
I assume you mean volume SDF? I'm not really fully sure what you mean. For volume SDF we don't have to have a bounding box pin because there is one defined by the VDB. The issue with vectron is that it is an implicit function (ie has valid values everywhere). We have to have a limitation, but it's not obvious from the code, which is why the node has the bounds in it. Hopefully we will come up with a better solution for that.
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Jolbertoquini
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Jolbertoquini wrote:Hi Guys,

me again I toke 10 different scenes and actually also the RTX as problem with cryptomatte is crashing a lot random scenes sometimes works, other times render 3 or 4 frames then crashs, I check memory and seems right enough space and etc

Is weird because the same computer can work for a while then when we open the same scene again crash while saving the image batch render export, also sometimes when we do a selection to preview the cryptomatte passes.

Cheers,
JO
Hi Haze,

What about cryptomatte stability? You guys are looking at, we really need this feature for the future.

Cheers,
JO
Octane Render for Maya.
https://vimeo.com/jocg/videos
https://www.linkedin.com/in/jocgtd
http://www.hmxmedia.com/
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