Cinema 4D version 4.01.1-R2 (stable) 13.12.2018

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Ron
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aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
I will provide anything via PM if this happens next time ...
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Ron
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Ron wrote:
aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
I will provide anything via PM if this happens next time ...
I've send you a PM with all info and scene file ....
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aoktar
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Ron wrote:
aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
I will provide anything via PM if this happens next time ...
Many thank! I'll try to reproduce the issue. Btw why do you choose to use the multi-pass saving from C4D?
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Kalua
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r4dn wrote:
Kalua wrote:
aoktar wrote: What's render preview? Sounds like having wrong dlls.
I mean the Shader editor preview window (see image attached).
So far it happens only with files created in 4.00 and now are opened with 4.01.1. New files created with 4.01.1 are working as it should.
Dlls are fine.

Hi there,
did you find a solution, because I have the same problem.
the double click does not work! nothing happens

thx
Cyril
I still got this bug... even after 4.01.1 R2. Its annoying: the render preview inside the node editor previews the image textures better than the main shader editor preview... also the shader preview mode in the live viewer won't work with the images nodes.
After starting to render the main scene in the live viewer most shaders previews start to "recognize" the textures in it's preview. Its weird and annoying since I have to tweak my shaders in the live viewer with scene itself...
So far it only happens with the image textures nodes. I wonder if its releated with the new "Use texture cashing" feature since this bug started right after it's implementation...
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Ron
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aoktar wrote: Many thank! I'll try to reproduce the issue. Btw why do you choose to use the multi-pass saving from C4D?
This was just for testing if this has impact on crash behavior
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sdanaher
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aoktar wrote:Sdahaner could you please record some video to show what you are experiencing?
Node previews should work fine if you have render from current scene. Otherwise stays black.
They stay black when the LV is active. They only render if the LV is paused. Is that correct, seems a bit useless not being able to see node previews while you're working on them. I'll send you a pm with some visuals....
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serge-m
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Hay All,

on my Mac Pro (5,1 | 2010 | 12 Core) with 2 Nvidia cards (980 & 1080) I experience a complete Shut Down if I activate AI Denoiser.
I think, this is due to the tremendous need of power, that the Denoiser demands from the card(s).
Under version 3 I had no problems - everything worked fine even under full load.
If I choose the 980 for Denoising, that get their support from 3 Sata bays: Shut Down !
If I choose the 1080, it works fine in Editor Mode (Live Viewer), but in final rendering: Shut Down !
...
I think, Octane could have another button in the parameter settings which can be activated - a kind of "use only 90% of Power", or so.
Anyone has the same issue here ?

Edit:
I would like to mention, that I switched back to Sierra and installed v4 of Octane and at this moment, everything works well (again).
I had massive problems with High Sierra systemwide and so another user, who also switched back from High Sierra to Sierra.
Last edited by serge-m on Thu Dec 20, 2018 5:56 pm, edited 1 time in total.
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aoktar
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sdanaher wrote:
aoktar wrote:Sdahaner could you please record some video to show what you are experiencing?
Node previews should work fine if you have render from current scene. Otherwise stays black.
They stay black when the LV is active. They only render if the LV is paused. Is that correct, seems a bit useless not being able to see node previews while you're working on them. I'll send you a pm with some visuals....
What you say and show in video that's reverse of how It should work. On me It works if you have rendering of current scene in Live Viewer. It's expected behavior. But I'm on win7.
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GSMATTAnimation
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Is anyone else having rendering issues using PMC, which renders frame 0 and does not finish the render?
Attached is what I am getting.
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2018-12-19_20-58-15.jpg
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aoktar
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GSMATTAnimation wrote:Is anyone else having rendering issues using PMC, which renders frame 0 and does not finish the render?
Attached is what I am getting.
It looks like waiting for long time at same frame. Have you checked any render passes and looked to Console for render log?
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