I will provide anything via PM if this happens next time ...aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
Cinema 4D version 4.01.1-R2 (stable) 13.12.2018
Moderators: ChrisHekman, aoktar
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
I've send you a PM with all info and scene file ....Ron wrote:I will provide anything via PM if this happens next time ...aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
Many thank! I'll try to reproduce the issue. Btw why do you choose to use the multi-pass saving from C4D?Ron wrote:I will provide anything via PM if this happens next time ...aoktar wrote: No but you can give more details to understand the issue. Please all of you guys, share more information about gpu and render stats, system info, also scene please. Even contact me by Pm.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
I still got this bug... even after 4.01.1 R2. Its annoying: the render preview inside the node editor previews the image textures better than the main shader editor preview... also the shader preview mode in the live viewer won't work with the images nodes.r4dn wrote:Kalua wrote:I mean the Shader editor preview window (see image attached).aoktar wrote: What's render preview? Sounds like having wrong dlls.
So far it happens only with files created in 4.00 and now are opened with 4.01.1. New files created with 4.01.1 are working as it should.
Dlls are fine.
Hi there,
did you find a solution, because I have the same problem.
the double click does not work! nothing happens
thx
Cyril
After starting to render the main scene in the live viewer most shaders previews start to "recognize" the textures in it's preview. Its weird and annoying since I have to tweak my shaders in the live viewer with scene itself...
So far it only happens with the image textures nodes. I wonder if its releated with the new "Use texture cashing" feature since this bug started right after it's implementation...
C4D 2025.1.1 Octane 2025.2.1 v1.5.1, <<2 X 3090 + NVlink>>, Windows 10, X399, AMD TR 1950X, 128 GB RAM, NVIDIA SD 552.22
https://www.behance.net/PaperArchitect
https://www.behance.net/PaperArchitect
This was just for testing if this has impact on crash behavioraoktar wrote: Many thank! I'll try to reproduce the issue. Btw why do you choose to use the multi-pass saving from C4D?
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
They stay black when the LV is active. They only render if the LV is paused. Is that correct, seems a bit useless not being able to see node previews while you're working on them. I'll send you a pm with some visuals....aoktar wrote:Sdahaner could you please record some video to show what you are experiencing?
Node previews should work fine if you have render from current scene. Otherwise stays black.
Windows 10 - 64GB RAM - Cinema 4D R20 - RTX 2070 x3
Hay All,
on my Mac Pro (5,1 | 2010 | 12 Core) with 2 Nvidia cards (980 & 1080) I experience a complete Shut Down if I activate AI Denoiser.
I think, this is due to the tremendous need of power, that the Denoiser demands from the card(s).
Under version 3 I had no problems - everything worked fine even under full load.
If I choose the 980 for Denoising, that get their support from 3 Sata bays: Shut Down !
If I choose the 1080, it works fine in Editor Mode (Live Viewer), but in final rendering: Shut Down !
...
I think, Octane could have another button in the parameter settings which can be activated - a kind of "use only 90% of Power", or so.
Anyone has the same issue here ?
Edit:
I would like to mention, that I switched back to Sierra and installed v4 of Octane and at this moment, everything works well (again).
I had massive problems with High Sierra systemwide and so another user, who also switched back from High Sierra to Sierra.
on my Mac Pro (5,1 | 2010 | 12 Core) with 2 Nvidia cards (980 & 1080) I experience a complete Shut Down if I activate AI Denoiser.
I think, this is due to the tremendous need of power, that the Denoiser demands from the card(s).
Under version 3 I had no problems - everything worked fine even under full load.
If I choose the 980 for Denoising, that get their support from 3 Sata bays: Shut Down !
If I choose the 1080, it works fine in Editor Mode (Live Viewer), but in final rendering: Shut Down !
...
I think, Octane could have another button in the parameter settings which can be activated - a kind of "use only 90% of Power", or so.
Anyone has the same issue here ?
Edit:
I would like to mention, that I switched back to Sierra and installed v4 of Octane and at this moment, everything works well (again).
I had massive problems with High Sierra systemwide and so another user, who also switched back from High Sierra to Sierra.
Last edited by serge-m on Thu Dec 20, 2018 5:56 pm, edited 1 time in total.
Mac Pro (5,1 | 2010 | 12 Core | 48GB Ram) • Nvidia GTX 980 + 1080 • Cinema R19 Studio
What you say and show in video that's reverse of how It should work. On me It works if you have rendering of current scene in Live Viewer. It's expected behavior. But I'm on win7.sdanaher wrote:They stay black when the LV is active. They only render if the LV is paused. Is that correct, seems a bit useless not being able to see node previews while you're working on them. I'll send you a pm with some visuals....aoktar wrote:Sdahaner could you please record some video to show what you are experiencing?
Node previews should work fine if you have render from current scene. Otherwise stays black.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- GSMATTAnimation
- Posts: 8
- Joined: Mon Jul 10, 2017 11:12 am
- Location: Oxford
- Contact:
It looks like waiting for long time at same frame. Have you checked any render passes and looked to Console for render log?GSMATTAnimation wrote:Is anyone else having rendering issues using PMC, which renders frame 0 and does not finish the render?
Attached is what I am getting.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw