Just a thought but it might be a good idea to familiarise yourself with common colloquialisms of platforms you're developing for...aoktar wrote:I'm really don't understand the language of OSX guys(beachballs,etc..)sdanaher wrote:Hi Ahmet
I'm getting long pauses (spinning beachball) on Mac with R4. This used to happen on previous versions but seemed to have been resolved. I think its something to do with textures, paths or the preview balls rerendering maybe... I thought it might be because I had large tiff textures, so converted to jpegs but still get intermittent pauses of approx 6 seconds for each material in the scene (or maybe for each texture in one particular material, its hard to tell what the condition is). You can just get enough time to turn off LV rendering which stops the beachballs. Texture caching is on, only two texture paths in prefs. Not sure what else to try?
Could you please explain where do you get these pauses? And which operations trigger this? And is it hang forever or just a few seconds of hang?
IDK specifically when it happens, its difficult to determine. It can be fine for a while then suddenly start happening - it might be scene specific. But its definitely only when the LV is running. I still have a feeling its to do with textures somehow. Like when there were delays searching for textures in the file paths set in the prefs (I seem to recall?). Its very similar to that.
I do notice that the texture previews in the node editor often remain black. Sometimes they display, sometimes not.

