In the meantime, I exported the animation to standalone (Standalone 4.01.1) and had no problem rendering.
Thanks
OctaneRender 4 for Modo [OBSOLETE]
Moderator: face_off
I have posted a new TEST release (Windows only at this stage) at the top of this thread, containing:
4.01.1.138
- Compiled with Octane 4.01.1
- Change Sky Turbidity maximum value to 15 to match Octane Standalone
- Added support for the Octane Planetary Environment
- Added Daylight and Planetary environments North Offset
- Added support for Octane 4 Light Linking (in the Light tab of the Kernel panel)
- Changes to the render status panel wording
- octane.createEmitter now copies the light pass id to the created emitter material
- Fixed issue where lights that are targetted or contrained to a Locator would not live update when the target is moved
- Disabled render passes are now no longer displayed in the Select Viewport Render Pass combobox
- Added the Value->Filename Value node. NOTE: This node is for OSL shaders only, and cannot be used as in image to RGB, Alpha and Float Image nodes
- Fixed issue where an OSL texture commected to the Environment RGB Color could not be edited after editing a material
- Fixed issue where adding an Octane Override whilst in Viewport Navigation mode zero'd the camera transform
- Added Volume Step Length to the Absorption and Scattering nodes
- Added Projection and Transform pins to the Baking Texture
- Added the Omega pin to the Ridged Fractal node
- Preliminary support for texturemap compression via the Image node Texture Import Type combobox. Click the "Reload Texture" after changing the type to reload and recompress the texture
I will post OSX and Linux builds in the next week if no issues are found.
Thanks
Paul
4.01.1.138
- Compiled with Octane 4.01.1
- Change Sky Turbidity maximum value to 15 to match Octane Standalone
- Added support for the Octane Planetary Environment
- Added Daylight and Planetary environments North Offset
- Added support for Octane 4 Light Linking (in the Light tab of the Kernel panel)
- Changes to the render status panel wording
- octane.createEmitter now copies the light pass id to the created emitter material
- Fixed issue where lights that are targetted or contrained to a Locator would not live update when the target is moved
- Disabled render passes are now no longer displayed in the Select Viewport Render Pass combobox
- Added the Value->Filename Value node. NOTE: This node is for OSL shaders only, and cannot be used as in image to RGB, Alpha and Float Image nodes
- Fixed issue where an OSL texture commected to the Environment RGB Color could not be edited after editing a material
- Fixed issue where adding an Octane Override whilst in Viewport Navigation mode zero'd the camera transform
- Added Volume Step Length to the Absorption and Scattering nodes
- Added Projection and Transform pins to the Baking Texture
- Added the Omega pin to the Ridged Fractal node
- Preliminary support for texturemap compression via the Image node Texture Import Type combobox. Click the "Reload Texture" after changing the type to reload and recompress the texture
I will post OSX and Linux builds in the next week if no issues are found.
Thanks
Paul
Last edited by face_off on Fri Dec 21, 2018 12:02 pm, edited 1 time in total.
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I have posted OSX and Linux builds for the 4.01.1.138 release at the top of this thread.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Hi Paul, I'm in a spot of trouble with the modo plugin. It's not allowing me to activate and asking for me to install a newer version. worked fine roughly a month ago.
Standalone version: OctaneRender_4_00_RC2_win
Plugin version: OctaneRender_for_Modo_4_00_0_134_64bit
I'm still using Modo 902 and I realize at some point plugin support for 902 was dropped. Thing is this was working perfectly before xmas.
Kindof a desperate situation as I needed to render out a job tonight.
Thanks,
Dino.
Standalone version: OctaneRender_4_00_RC2_win
Plugin version: OctaneRender_for_Modo_4_00_0_134_64bit
I'm still using Modo 902 and I realize at some point plugin support for 902 was dropped. Thing is this was working perfectly before xmas.
Kindof a desperate situation as I needed to render out a job tonight.
Thanks,
Dino.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Hi DinoMrFurious wrote:Hi Paul, I'm in a spot of trouble with the modo plugin. It's not allowing me to activate and asking for me to install a newer version. worked fine roughly a month ago.
Standalone version: OctaneRender_4_00_RC2_win
Plugin version: OctaneRender_for_Modo_4_00_0_134_64bit
I'm still using Modo 902 and I realize at some point plugin support for 902 was dropped. Thing is this was working perfectly before xmas.
Kindof a desperate situation as I needed to render out a job tonight.
Thanks,
Dino.
I think that version was time-locked to stop working at some point - which you have now hit. I think upgrading Modo is going to be the simplest solution.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
I was afraid you'd say that.
No so easy though. I'm in the middle of 2 scenes which will most likely break when moving from 902 to 12.2. Is there a way to have any version of the plugin on or after 4_00_0_134 which can work with a non expired version 4 standalone in 902? It would save me a couple days work maybe more. I know it's time for me to upgrade to modo 12 but I'd rather upgrade after finished these projects. Standalone v4 rc2 expiring really left me in the lurch
Thanks,
Dino.
No so easy though. I'm in the middle of 2 scenes which will most likely break when moving from 902 to 12.2. Is there a way to have any version of the plugin on or after 4_00_0_134 which can work with a non expired version 4 standalone in 902? It would save me a couple days work maybe more. I know it's time for me to upgrade to modo 12 but I'd rather upgrade after finished these projects. Standalone v4 rc2 expiring really left me in the lurch
Thanks,
Dino.
Dino Inglese
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
CG Artist
Melbourne Australia
Intel Core i7-4820K, 3x GTX 980ti
Windows 7 64bit, Modo 12.2v2 for PC
Octane build 4.04.0.145
Sorry Dino, you really need to be on the latest 3 versions of Modo in order to use the Octane plugin.MrFurious wrote:I was afraid you'd say that.
No so easy though. I'm in the middle of 2 scenes which will most likely break when moving from 902 to 12.2. Is there a way to have any version of the plugin on or after 4_00_0_134 which can work with a non expired version 4 standalone in 902? It would save me a couple days work maybe more. I know it's time for me to upgrade to modo 12 but I'd rather upgrade after finished these projects. Standalone v4 rc2 expiring really left me in the lurch
Thanks,
Dino.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Hesekiel2517
- Posts: 457
- Joined: Mon Nov 23, 2015 10:57 pm
Hey there,
i tried the new light linking feature and want to say thank you for implementing this. Works really well!
Would it be possible to link the light also by Material and not by Mesh?
i tried the new light linking feature and want to say thank you for implementing this. Works really well!
Would it be possible to link the light also by Material and not by Mesh?