Problems with particle rendering

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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lehmannudo
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Hello Together
I wanted to render particles created with XP4 with Octane 4.0x and noticed that at a certain level the Octane render times exploded, see attached picture.
With Octane version 3.08 I had no rendering problems with particles.
I had to continue the render tests with RedShift, too bad.

Best regards, Udo
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Partikel_Rendering_Octane_8.12.18.jpg
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aoktar
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Have you tried same scene in 3.08?
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lehmannudo
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Yes, in 3.08 the scene works!
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aoktar
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I'll check it if you post your scene.
Also check Console output and send stats. I marked which numbers are important. See picture.
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a1.jpg
Last edited by aoktar on Mon Dec 10, 2018 11:52 am, edited 1 time in total.
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lehmannudo
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Great, enclose the simple szene, you need XP4 as additional tool.
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Sand_FluidFX_02_Octane.zip
(59.95 KiB) Downloaded 127 times
lehmannudo
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Sorry, I dont know how I get this consolen window
lehmannudo
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So, now I've found it, attached is my console result.
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Partikel_Rendering_Octane_10.12.18.jpg
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aoktar
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V4 engine has a weird behavior with high amount of objects. I'll discuss with Otoy team.
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lehmannudo
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Thanks for your feedback even if I don't understand what your analysis means and how well you can fix this problem.
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aoktar
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lehmannudo wrote:Thanks for your feedback even if I don't understand what your analysis means and how well you can fix this problem.
It's an issue for renderer side. I can't say much more because It's not about my part.
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