Any way to avoid this other than scaling up?
I tweaked ray epsilon, but at some point those strange self-shadows appear. can I tweak something within octane/materials to treat scaled-down/scaled up figures as if they were normally-sized?
Strange shadows on a scaled-down figure
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I think Poser figures should not be scaled down, otherwise the vertex density will be too high. Instead, scale everything else up. You can do this in the Settings with the Poser to Octane Scale Factor.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- gsfcreator
- Posts: 129
- Joined: Sat Mar 31, 2018 9:45 pm
this is one of the options I never touched before. so, lets say I have a character X, and the rest of the scene is Y. instead of scaling down X, I scale Y up - this is something I already did before, which solved the issue, to an extent, but contain a few problems:face_off wrote:I think Poser figures should not be scaled down, otherwise the vertex density will be too high. Instead, scale everything else up. You can do this in the Settings with the Poser to Octane Scale Factor.
Paul
1. when other figures are scaled up enough, their textures are being effected (I still didn't figured out what do I need to tweak in order to keep them rendered as normal-sized figures).
2. lighting: I need to increase the light sources values * 100 (!) in order to get the same lighting, for every *10 in size.
so...is there a way to increase the light limits in octane?
I remember there's a default file where I can tweak things (I think I also need to adjust the far clip depth's max for my needs. is it possible?)
thanks, Paul!
Core I7-8700K, 32RAM, GTX1080Ti, win10
Textures should not be effected if you are using the UV Projection. For other Projection types, you will need to adjust the Projection Scale. You can increase the light power via the "Power" pin on the emitter material.
Thanks
Paul
Thanks
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- gsfcreator
- Posts: 129
- Joined: Sat Mar 31, 2018 9:45 pm
I know how to adjust light power, my friend...my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).face_off wrote:Textures should not be effected if you are using the UV Projection. For other Projection types, you will need to adjust the Projection Scale. You can increase the light power via the "Power" pin on the emitter material.
Thanks
Paul
Core I7-8700K, 32RAM, GTX1080Ti, win10
I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- gsfcreator
- Posts: 129
- Joined: Sat Mar 31, 2018 9:45 pm
Of course. here it is...face_off wrote:I'm not sure I am understanding your question. Can you post a screenshot of the power pin you want the maximum value increased on please?my question was how to increase the *maximum* power allowed in octane (if that's possible at all...).
Paul
what i meant was: can I change the max cap value of an emmiter's power to be more than the 100000.0 max that is at the default? (for the sake of allowing me to scale up my scenes...I must scale the lightning power, and it grows exponential: if I scale up a scene *10, I need to scale up the light's power *100! and so on...)
Core I7-8700K, 32RAM, GTX1080Ti, win10
100000 is the maximum emitter power that Octane will allow.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- gsfcreator
- Posts: 129
- Joined: Sat Mar 31, 2018 9:45 pm
I see...so I guess HDRI is my answer for extreme situations (those won't lose power regardless of scaling).face_off wrote:100000 is the maximum emitter power that Octane will allow.
Paul
thanks, paul

Core I7-8700K, 32RAM, GTX1080Ti, win10
You can also scale your emitter geometry.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question