Light linking

3D Studio Max Plugin (Export Script Plugins developed by [gk] and KilaD; Integrated Plugin developed by Karba)
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SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

Hi Paride,

Octane V4 now is officially out and all features are "Locked up"
Can you now create comprehensive tutorial on how to use light linking feature and what is Object Helper?

I have a test scene with two lights and two spheres
The spheres are chrome and I want to have one sphere with reflections of both light emitters and second sphere to have reflection only from one emitter
I've setup light ID's numbers in OctaneProperties but this has no effect on the scene at all
I can only globally turn on and off specific light ID's in the Kernel Tab

Thank you
Attachments
LightPass_02.jpg
LightPass_01.jpg
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
DartFrog
Licensed Customer
Posts: 149
Joined: Fri Oct 18, 2013 8:54 pm

Your setup looks right. You may have to not just restart a render, but click the blue arrow to force all objects to update. For whatever reason, light linking requires this as Octane doesn't notice of those boxes are checked until you force it to update. Again, restarting a render isn't enough.
SergKlyosov
Licensed Customer
Posts: 126
Joined: Wed Mar 01, 2017 9:33 am

Hi DartFog, thank you for an advise

Paride, is there any way to assign two different HDRI lights in to one scene?
As I can see Sunlight doesn't have light ID properties
Win 10 64 | RTX 3090 | i9 9980XE | 64GB RAM
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paride4331
Octane Guru
Posts: 3821
Joined: Fri Sep 18, 2015 7:19 am

Hi SergKlyosov,
viewtopic.php?f=51&t=69866
Regards
Paride
2 x Evga Titan X Hybrid / 3 x Evga RTX 2070 super Hybrid
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