OctaneRender® pre-Beta 2.3 v5 (win/lin/mac) [OBSOLETE]

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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Daniel79
Licensed Customer
Posts: 451
Joined: Tue Jan 26, 2010 3:53 pm
Location: Italy

i know is not a MTL but another algorithm..i undestand that is available in this version...i wrong! :D
Thank a lot for your work!
SORRY, MY ENGLISH IS BAD!
2 Xeon quad core E5440_8gb Ram_Nvidia GeForce 2GTX 780ti 3Gb/Nvidia Quadro K2000_Win10 64bit_Octane 3.02_Rhinoceros3D
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Diogo Moita
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Posts: 58
Joined: Tue Jan 26, 2010 4:20 pm
Location: Brazil
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These are good news! Going test right now! :)
i7 930, 12Gb, 2x GTX470
http://www.3dm.com.br
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matej
Licensed Customer
Posts: 2083
Joined: Fri Jun 25, 2010 7:54 pm
Location: Slovenia

v5, great news! And 'RLT' in v6 :shock:
radiance wrote: The only reason why we need the new algorithm now is hidden lightsources and efficient caustic rendering.
Will 'RLT' be faster/slower than current pathtracing?

I did a quick render with v5, everything seems fine.

The camera zooming now behaves properly, but image zooming is inverted around in respect to camera zooming :mrgreen:
If I enable "invert" for image zooming, the control doesn't respond anymore (no zooming) :?:
SW: Octane 3.05 | Linux Mint 18.1 64bit | Blender 2.78 HW: EVGA GTX 1070 | i5 2500K | 16GB RAM Drivers: 375.26
cgmo.net
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Chris
Licensed Customer
Posts: 439
Joined: Thu Jan 14, 2010 5:01 pm
Location: Norway

Thanks a lot Refractive team :) Works well so far ;)

Chris.
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Win 7 64 | 1x GeForce GTX Titan | AMD Phenom II X6 3.20Ghz | 16GB
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katerlake
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Posts: 82
Joined: Fri Jan 29, 2010 1:58 pm
Location: straubing/germany
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face wrote:mmmh nice...
Good work, thanks again, downloading and testing ;)

face
Me too.
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my 3D-Blog: http://katerlake.blogspot.com
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Jaberwocky
Licensed Customer
Posts: 976
Joined: Tue Sep 07, 2010 3:03 pm

Sorry to report that the max to octane plug in still does not work with this version.I still get a message up saying Octane.exe has stopped working and then it closes.I have been using the 1.022F Max Plugin for Max 2010.I ma still going to have to manually import the scenes for now. :(
CPU:-AMD 1055T 6 core, Motherboard:-Gigabyte 990FXA-UD3 AM3+, Gigabyte GTX 460-1GB, RAM:-8GB Kingston hyper X Genesis DDR3 1600Mhz D/Ch, Hard Disk:-500GB samsung F3 , OS:-Win7 64bit
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Bulwerk
Licensed Customer
Posts: 236
Joined: Sun Aug 01, 2010 8:04 pm

Still no way to animate with emitters? I tried to create a material macro with emissions (the manual it say that it cannot be done). I am trying everything anyways. What is the deal?

Love octane and you guys are doing a flippin' awesome job. Go have a beer and sleep
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Hatak
Licensed Customer
Posts: 118
Joined: Mon Jul 26, 2010 7:44 pm
Location: Russia Moscow
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I love octane team. it`s very cool. thx very mach.

sorry for my english. ((:
My english is bad. Sorry D:
Dual Core E6700 3.2Ghz | GTX 580 | 4gb ram | Win7 64 |
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

We will take note of the reported bugs monday morning, we worked very hard on v5 this week ;)
I made a little example with images and tutorial on how to use the new firefly removal feature effectively here:

http://www.refractivesoftware.com/forum ... =21&t=3766

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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