Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018

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eklein
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Testing the "Displacement 700" file. I also can get the cuda 700 or Cinema 4D crash. The way to make it crash quickly for me is I have my Octane layout that has the IPR active, the Node editor showing the nodes and the material preview showing. Then do an octane render to the picture viewer. Then the picture viewer will fail or going back to the IPR will fail.
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aoktar
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eklein wrote:Testing the "Displacement 700" file. I also can get the cuda 700 or Cinema 4D crash. The way to make it crash quickly for me is I have my Octane layout that has the IPR active, the Node editor showing the nodes and the material preview showing. Then do an octane render to the picture viewer. Then the picture viewer will fail or going back to the IPR will fail.
how much is your TdrLevel? Try 10-20 or more if it's required.
a1.jpg
https://forum.allegorithmic.com/index.php?topic=19270.0
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tim_grove
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I've changed the TDR level and delay to match your screenshot and the scene still crashes.
FxDesign
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aoktar wrote:
FxDesign wrote:Hello Aoktar,
I'm in a situation where the render in the live viewer is different than the picture viewer.
Let me explain

With Xparticles, I'm emitting particles from a shader, then I'm meshing these particles with an Ovdbmesher.
I'm using the vertex color tag in the diffuse to have the vdb colored. In the LV no problem, but in the final render, the Ovbmesher has no color.

Here is a preview of my workflow.
Sans-titre-1.jpg
Can you tell if I'm doing something wrong ?

Thank you
I think I need your scene to check.
Hi Aoktar,
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
eklein
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I did change the TDR level and delay. It works better in the displacement scene but I have other scenes with complex materials that Octane fails quickly. We other plugins I don't have this issue.

Thanks.
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aoktar
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New build available, enjoy it!
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aoktar
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FxDesign wrote: Hi Aoktar,
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
Where did you send it to? I was on vacation.
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lucioing
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aoktar wrote:New build available, enjoy it!
Ahmet the great!
Thank you for your hard and finest work! You are, as always, the best!
What about the denoiser pas? What do you mean?
"New parameter to use the denoised beauty in main buffer without enabling the render passes"
Thank you again

L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
FxDesign
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aoktar wrote:
FxDesign wrote: Hi Aoktar,
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
Where did you send it to? I was on vacation.
It was in private message but you can see it here:
XpPointcolor.zip
(534.81 KiB) Downloaded 236 times
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aoktar
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lucioing wrote:
aoktar wrote:New build available, enjoy it!
Ahmet the great!
Thank you for your hard and finest work! You are, as always, the best!
What about the denoiser pas? What do you mean?
"New parameter to use the denoised beauty in main buffer without enabling the render passes"
Thank you again

L.
This is new option to use denoised beauty in main buffer. Even without need of activating the denoising from camera imagers. Thanks much!
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Octane For Cinema 4D developer / 3d generalist

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