Version 4.0-RC7-R4 (obsolete release candidate) 10.11.2018
Moderators: ChrisHekman, aoktar
Testing the "Displacement 700" file. I also can get the cuda 700 or Cinema 4D crash. The way to make it crash quickly for me is I have my Octane layout that has the IPR active, the Node editor showing the nodes and the material preview showing. Then do an octane render to the picture viewer. Then the picture viewer will fail or going back to the IPR will fail.
how much is your TdrLevel? Try 10-20 or more if it's required. https://forum.allegorithmic.com/index.php?topic=19270.0eklein wrote:Testing the "Displacement 700" file. I also can get the cuda 700 or Cinema 4D crash. The way to make it crash quickly for me is I have my Octane layout that has the IPR active, the Node editor showing the nodes and the material preview showing. Then do an octane render to the picture viewer. Then the picture viewer will fail or going back to the IPR will fail.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hi Aoktar,aoktar wrote:I think I need your scene to check.FxDesign wrote:Hello Aoktar,
I'm in a situation where the render in the live viewer is different than the picture viewer.
Let me explain
With Xparticles, I'm emitting particles from a shader, then I'm meshing these particles with an Ovdbmesher.
I'm using the vertex color tag in the diffuse to have the vdb colored. In the LV no problem, but in the final render, the Ovbmesher has no color.
Here is a preview of my workflow. Can you tell if I'm doing something wrong ?
Thank you
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
New build available, enjoy it!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Where did you send it to? I was on vacation.FxDesign wrote: Hi Aoktar,
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ahmet the great!aoktar wrote:New build available, enjoy it!
Thank you for your hard and finest work! You are, as always, the best!
What about the denoiser pas? What do you mean?
"New parameter to use the denoised beauty in main buffer without enabling the render passes"
Thank you again
L.
Mac Pro 5.1 -16 GB- 2 x Titan Black 6GB - Titan Z - MacOS Yosemite 10.10.4
It was in private message but you can see it here:aoktar wrote:Where did you send it to? I was on vacation.FxDesign wrote: Hi Aoktar,
Have you had some times to check my scene (I've sended it in PM yesterday)
Thanks
This is new option to use denoised beauty in main buffer. Even without need of activating the denoising from camera imagers. Thanks much!lucioing wrote:Ahmet the great!aoktar wrote:New build available, enjoy it!
Thank you for your hard and finest work! You are, as always, the best!
What about the denoiser pas? What do you mean?
"New parameter to use the denoised beauty in main buffer without enabling the render passes"
Thank you again
L.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw